Quote Originally Posted by TouchandFeel View Post
1) Aggro control and mob positioning/placement.
2) Mitigating damage, dodging stuff, not dying.
3) DPS.
While this isn't wrong I think it's a bit misleading. In most games, 1 and 2 tend to take a lot more effort than they do here. So it leads tanks to feeling like they're just a dps. For example in this game on a single target dps really can't generate the amount of hate a tank can, it's not really even close. Contrast to something like WoW or swtor where dps are actually capable of challenging a tanks hate level. Sure a good tank won't lose it in those games, but the dps are capable of riding right on the edge. So tanks need to put far more thought into proper aggro management. Likewise they have a lot more active mitigation from buffs, debuffs, stacks, triggers etc that arn't present in the game game. And fights tend to be balanced more around incoming dps than scripted tank busters. That tends to make mitigation in this game be "press button when tank buster incoming."

In short, it's a lot easier to trivialize 1 and 2 in this game than other games leading tanks to not really feel like tanks.