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  1. #141
    Player
    Serba's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Sujin Takaheshi
    World
    Odin
    Main Class
    Warrior Lv 60
    I'd love if they made it like ffxi were u could swap your gearsets in fights. It was a great part of the gameplay there.
    Wouldnt make that much sense for other jobs than tanks, because secondarys dont make that much difference as they did in ffxi (like haste or mab), but still, would be cool
    Always loves to swap from tp/refresh gear, to ws/nuke gear. Or having a pld set for hp down > hp up, to get a shitload of enmity with cure 3/4 spaming.
    (0)

  2. #142
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Serba View Post
    I'd love if they made it like ffxi were u could swap your gearsets in fights. It was a great part of the gameplay there.
    If by great you mean redundant and clunky.

    Give the player more options in customizing their character/sub stats. Tanks already have this choice (abiet, small) where other jobs in this game do not. It already doesn't effect much outside of progression for a tank to stack STR/Det/Crit, at least give us different sets with different substats that we can play around with. Give stupid little set bonuses like crit/det procs or something.

    Having to play Starcraft to swap gearsets in an MMO just to be effective during a fight is not fun, nor does it flow well, especially when XIVs combat is way faster when compared to XI.
    (2)

  3. #143
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    So essentially what I'm seeing is a lot of people treating every single instance like its Savage when news flash: not everything requires max dps from everyone.
    (1)

  4. #144
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nomad-phx View Post
    So essentially what I'm seeing is a lot of people treating every single instance like its Savage when news flash: not everything requires max dps from everyone.
    Nor does it require max tankiness. Hence the conundrum.
    (4)

  5. #145
    Player
    Sensual's Avatar
    Join Date
    Dec 2014
    Posts
    83
    Character
    Kanye Quest
    World
    Odin
    Main Class
    Warrior Lv 37
    But i'm a tank, not a DPS.

    In premade groups this whole thing might work, but in DF? Good luck with that, you're basicly on your own.
    I'd rather have a lil less DPS than 10k less HP and die 1000x more often.
    (4)

  6. #146
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I've seen tanks go down so quickly in A2 normal. Even if I pull out everything. Synergy, Aspected Benefic, Lightspeed Benefic 2 spam, along with co-healer heals.. and it still wasn't enough. Not only would their HP still be dropping fast, but we'd have usually pulled hate on one or 2 things.

    In one group, we wiped 3 times in the same spot. A bard told them to equip VIT gear. When they did, the co-healer and I still had to spam heal a little, but we did finally win in that attempt.

    It's much easier to tell the tank to equip some VIT accessories than it is to teach them when and where to use their cooldowns.
    (2)

  7. #147
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    a tank with str gear can make the fight little more fast, if the dungeon go very slow is problem of the dps, no the tanks.
    (1)

  8. #148
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    If it makes main tanks feel better, I don't particularly care if the tank puts out huge numbers. I just want tanks and healers (combined) to put out to put out "enough" to make the difference in new raids (dps aRe only going to be ablessed to preform so well unail theh get bether gear).

    Let's be real, the hard part of raids isn't usually just the mechanics, since you know when they are coming. It's maintaining a constant level of (raid) dps output over an 8-12 minute fight while adhering to mechanics. Easiest time tanks/healers have to contribute to dps is in the first few minutes if the raid. After that, it's on the dps to keep pushing as hard as they can.
    (0)
    Last edited by Leonus; 09-03-2015 at 12:04 AM.

  9. #149
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sensual View Post
    But i'm a tank, not a DPS.

    In premade groups this whole thing might work, but in DF? Good luck with that, you're basicly on your own.
    I'd rather have a lil less DPS than 10k less HP and die 1000x more often.
    Welcome to the game where everyone DPS's. You really should get used to that.
    (0)

  10. #150
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sensual View Post
    But i'm a tank, not a DPS.
    Yeah. Keep that narrow-sighted mentality. You're right. You're only here to take hits and use that blade/axe as a dance accessory just to keep enemy's attention and nothing else. Maybe you should also consider being a pink-haired female Miqo'te with a japanese name and using Coliseum gear as a glamour and have a macro that screams "Notice me senpaiii~" everytime you use a CD to be an even more efficient attention-whore. That's totally for this reason that you got Deliverance, Fell Cleave, Decimate, Maim, Fracture, Sword Oath, Royal Authority, Goring Blade, Spirits Within, Blood Weapon, Dark Passenger, DA Carve and Spit, Scourge, Salted Earth, Plunge. You see, all of these moves are purely DPS-based. And there's a LOT of them. They don't have an enmity multiplier. They don't bring anything that makes you tankier. It's just more DPS. (Okay SW can be used to silence targets but it's in the vast majority of the fights totally useless as well as the DA Dark Passenger blind effect). The developers themselves want tanks to DPS. As well as healers. White mages got Assize, Aero III, Stone III from 50 to 60. SCH got Broil which is more potent than SMN's brand new Ruin III.
    In other MMOs I would agree that tanks are here to tank and healers are here to heal. But in this specific game, they especially made tanks and healers having really decent damaging capabilities to give them the possibility to also DPS while performing their role at their best if played at their maximum potential. That's a reward for taking the risk to actually surpass your role and it's actually required for Alexander Savage fights. That's what makes the difference between an averagely-good tank and an amazing tank and the same for healers. An averagely-good tank will have no agro issues, and will have a perfect CD management while minimizing movements for melee DPS positionnal requirements. He will also apply buffs and debuffs that can help the party if needed (like Storm's Eye and Path, Divine Veil, Delirium, Reprisal, and PLD will even sometimes toss a Stoneskin here and there, maybe Clemency if the healer is struggling). But an amazing tank will be able to do all of that while beating the shit out of the boss as hard as he can as a tank. It's called skill, or optimal gameplay. DPSing as a tank doesn't prevent you from doing your role at all, it's built in our abilities. You just have to use them properly.

    And for that,

    Quote Originally Posted by Sensual View Post
    I'd rather have a lil less DPS than 10k less HP and die 1000x more often.
    This is complete BS. You'll never have 10k less HP when wearing STR accessories (unless you're already in 4.0 and level 70). The difference between a full VIT tank and a full STR one is 4k HP at maximum. Considering that you almost never need these 4k HP (outside of Savage for which the safety cap is something around 16 to 17k HP which is completely attainable with 3 slaying 2 fending or even 4 slaying if you've been lucky with left-side gear loot) if you're playing right, it's wasted. And if you die more often because of it that's because you're not doing it well. Face it. And git gud.
    You also don't have "a lil less DPS" when being full VIT. You have a REALLY shitty bad DPS compared to full STR or even hybrid (which most optimal tanks will prefer).

    And if a DF healer is not able to keep you alive with full STR accessories and you're doing your tank job correctly, it's a really shitty healer and will struggle as much and for a longer time if you're full VIT. As long as your healer's healing output is below the damage you take, you'll die no matter if you have 10k HP or 30k.
    (2)

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