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  1. #121
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I have had a sip of the Devils cool aid and am now wearing 2 vit/ 3 str acc, and I do not miss the hp cause the dmg really makes up for it oh and by the way it's sad that while in grit I'm doing more dmg then some dps :/ I'm starting to see the whole bad dps argument...
    (0)

  2. #122
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yeah the HPS / AoE dps from those combos probably end up evening out—you're right. Without doing any hard testing though, I'd like to think (or hope) Berserk and Equilibrium put Warriors AoE dps/hps ahead lol.

    @living dead, you're right, having HP in the 18k range makes a full heal pretty difficult but from my personal experience with seeing the skill in action, benediction is always mysteriously available LOL.
    Berzerk would push the Warrior ahead for that burst window, yeah, but unless you cleansed the pacification the GCDs spent downed let the Dark Knight mostly catch up. For any reasonable length of time they have about the same amount of sustain, that amount being "Enough to let the healer do something".

    And the Benediction point is kind of... well, working against you, since you force a White Mage to burn their "Oh Shit" button to save you from your own, which is counter-productive (which it seems was the design philosophy for making Dark Knight: "How can we make a viable tank job that works against itself and everything around it as best as possible?") at best. Then again, Living Dead is a bad "Oh shit" button by the standards of Hollowed Ground anyway unless you're matching a master-class Dark Knight against a phenomenally bad Paladin.
    (1)

  3. #123
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    [Post 1 of 3]

    So...I'm going to go out on a limb and agree with OP, just mostly not for the same reasons.

    As tanks, DPS is not our primary concern, but rather an incidental concern to our primary tasks: keeping threat, and surviving. The first is a struggle for new tanks at the moment - it's only now that I have my Eso sword that threat isn't as much of a problem, but the latter is all about our CDs and abilities. The mitigation we get from gear is a pittance compared to what our actions do, so if a tank is doing their job right and using their CDs properly, they will be able to survive Fractal and Neverreap in the HQ questing gear (plus or minus some Law pieces).
    (0)
    Last edited by Jpec07; 09-02-2015 at 01:32 PM. Reason: Freaking character limit...
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #124
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    [Post 2 of 3]

    Still, gear cannot be said to be inconsequential, since some of our abilities rely on it, and the stats we get. Gear should focus, then, on putting out enough damage to keep threat, and on having enough mitigation to survive. Your biggest contributor to DPS and threat is going to be your weapon, so that should be the first piece upgraded. Tanks should then focus on shoring up their passive mitigation. But by far, the largest gain we see in passive mitigation comes from our Defense and Magic Defense stats, which are mostly given us by our armor.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #125
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    [Post 3 of 3]

    As others have said, Parry is in a really bad spot right now, and Vitality doesn't really help your healers (outside of giving them a wider margin of error). You get more mitigation from an enemy that is killed 2% more quickly because of boosted Tank DPS than you get from the Vit and Parry on your accessories (I believe it was calculated to be something like 1% less damage), and since Slaying and Fending accessories both have 1 Defense and 1 Magic Defense, it absolutely makes sense to suggest that tanks should use Slaying pieces in their accessories slots.

    It also doesn't help matters that encounters now are tuned with high tank DPS in mind, but I digress.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  6. #126
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jpec07 View Post
    Vitality doesn't really help your healers (outside of giving them a wider margin of error).
    Not that you will take my word for it, but as a long time healer, this is such an oversimplification it hurts. While VIT does provide an additional margin for error, it also smooths over the healer's ability to DPS, and since you all care so much about finishing encounters 2% faster, you probably shouldn't forget that healer AoE DPS is significant on trash packs.
    (7)

  7. #127
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Since my WAR will be 60 soon.
    How many LP (with tank stance active ) should I aim for in Neverreap/Fractal, RavanaEX and Alex Normal?
    (0)

  8. #128
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    soooo..... after reading ur post and ppl here...
    if tank not have enough DPS for kill mob its tank fault.. not DPS..
    if tank have minimum Health and make them easy to get killed... its tank fault or healer.. not DPS(?)
    just for extra 20 sec or 40 sec(?) u wanna get risk be wiped in dg or raid?

    sooo... u want all job DPS? than make this thread and suggest all vet tank or newb tank to use STR acc...
    why not complain to SE and make all job DPS.. no tank.. no healer.. just all DPS.. and bam... all happy right? speed run everywhere... and see how high number in parser.. happy ending eh? no?
    (6)

  9. #129
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by OmegaStrongtan View Post
    Since my WAR will be 60 soon.
    How many LP (with tank stance active ) should I aim for in Neverreap/Fractal, RavanaEX and Alex Normal?
    13000-15000 for all of the above, out of Defiance.
    (0)

  10. #130
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I still want to meet these magical healers that can out dps an equally geared WAR (I'll even throw DRK in there) in dps stance on a boss to make the dungeon "faster".

    Sorry. Cleric stancing it with a VIT tank isn't beating a str geared/dps stance tank. Thus, fights are faster with me in my str gear. (Leave PLD out of this, they got shafted in the dps department.)

    Trash, sure. Go vit. Trash dies quick anyway, provided your dps are not derps.
    (1)

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