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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    However when EVERY SINGLE TANK, goes into full room pulls you don't really have time to switch out to DPS especially if your a ilvl154 new healer like I am. Every time I have had a strength tank we have been doing fine because I am able to keep him up and the mobs die fast.
    I figured this thread was starting to devolve into the OP's personal whining rather than actual proper theory, and this explains why.

    You're a new scholar. In average gear. You are worried about fight length and worried about running out of mana.

    No Scholar should ever run out of mana unless they're managing cooldowns incorrectly, DPSing hard, having to resurrect people or terribly geared.

    Even in i154 a scholar should be able to find a few cooldowns to DoT up a pack and bane them. Scholar AOE dps is much much bigger than the difference between a tank going vit vs str accessories.

    All of the sweeping statements you've made are from a few runs where some bad/lazy tanks have had issues and you've equated it with Vit/Str. Strawman arguments all over the place. Good tanks are good, bad tanks are bad, the best tanks choose their gear setup as appropriate to the lineup of the party. A paladin in a group with a BLM/SMN/SCH would probably be better off going heavier vit and pulling gigantic packs because they'll be mostly Flashing anyway and doing much lower AOE dps compared to the rest. A Warrior would most likely always be full strength.

    There's 100% truth that a bit of extra vit on the tank should allow a few extra seconds of DPS on a healer, and for a scholar who wants to throw up 4-5 cast times for maximum AOE dps on a pack, it really sucks to have a tank with 14000 hp who needs a heal after 3-4 gcds. Yes, it depends on gear level, and once a tank is in 190+ gaer on the left side then yes, go strength. I'd never want to see a fresh 145 tank going full strength and pulling huge packs though unless the group was prepared.

    If you're worried about -running out of mana- in a 4man instance, then it's nothing whatsoever to do with whether the tank runs vit or str, and it's purely coincidence. They're managing cooldowns incorrectly, or you're healing incorrectly. The 15-20% extra tank DPS gained from going glass cannon compared to full vit should never be the difference between killing a pack fine and the healer running out of mana.
    (12)
    Last edited by Sapphidia; 09-02-2015 at 09:26 AM.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphidia View Post
    The 15-20% extra tank DPS gained from going glass cannon compared to full vit should never be the difference between killing a pack fine and the healer running out of mana.
    That seems rather foolish.

    Bonuses multiply with bonuses, that extra 20% + the extra 15-20% you get from darkside and maim or the extra 30% you get from FoF makes a HUGE difference. "Glass Cannon?" you lose no mitigation from switching vitality to strength. Gaining more health just makes the fight last longer, it does NOT make your healer heal any better. It does not improve your mitigation, it does not suddenly make the mobs on you hit for less.

    As for pulls, yes I don't run out of mana with normal pulls and I can heal just fine and even cleric stance. However, most tanks "do not do normal pulls" They pull 3-4 encounters at a time and usually mass pull. 5 seconds is the difference between full HP and dead. Your full HP does not help.

    However, doing the following for example does.

    Warrior:
    Maim+Internal Release+Full Berserk+Bloodbath+Vengeance+Infuriate+Unleash+Overpower+Full Strength Gear. ((Huge combo I know...))
    Now you are healing significantly every time your attacked and every overpower hit. You are also doing a good chunk of damage and killing the mobs faster.

    Dark Knight
    Darkside+Salted Earth+Unleash/Or Abyssal Drain. (Use a CD if needed!)
    Now you are dealing significant threat and pushing that damage on the mobs. It does a bit more damage then the Warriors version but has less sustain.

    I don't play and have never played Paladin past 30 so I will not comment on them.

    10000 and (2000 hps) vs 5000 (4000 hps)

    Sustain beats it out every time unless the mob hits for 5001.
    (0)
    Last edited by Nektulos-Tuor; 09-02-2015 at 10:03 AM.

  3. 09-02-2015 10:17 AM
    Reason
    Changed my mind.

  4. #4
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Bonuses multiply with bonuses, that extra 20% + the extra 15-20% you get from darkside and maim or the extra 30% you get from FoF makes a HUGE difference.
    You're assuming that a tank with some Vit wont use Maim/FoF/Darkside. Of course they will. 15-20% damage from Strength accessories is 15-20% damage. Not more. The tank's rotation wont change. They'll still use those skills regardless of stats.

    Quote Originally Posted by Nektulos-Tuor View Post
    5 seconds is the difference between full HP and dead. Your full HP does not help
    If the extra Vit you gain changes it from 4 seconds to 6 seconds that's a whole extra GCD of damage a healer could do from a quick swap to cleric stance. And you CAN use cleric stance on big pulls. I have no issue with tanks pulling multiple packs of mobs when im healing on scholar, with a prepull shielding you can easily get a quick rotation of DoTs to Bane. Unless your tank is toting 14,000 health.

    I'm not advocating full Vit. I'm just saying that a LOW GEARED tank trying to make big pulls will be hindering things if they go purely strength and dont hit a minimum threshold of comfortable health that means they can stay alive for 5-6 seconds without heals rather than 3-4.

    And on the subject of paladins, they have next to no useable self healing on huge pulls and do far less AOE damage than other tanks as most aoe enmity comes from Flash which does no damage. They only have a crossclassed Bloodbath and Flash of course wont heal them from this. Bar Circle of Scorn on a 25 second cooldown, paladin aoe damage is limited to just cycling single target attacks. There's a reason that in 2.5 most paladins doing speed runs in instances tended to stack pure vit for the gigantic pulls, because they did minimal damage compared to the AOE of the healer/dps, so may as well let the healer DPS more.
    (7)

  5. #5
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I have had a sip of the Devils cool aid and am now wearing 2 vit/ 3 str acc, and I do not miss the hp cause the dmg really makes up for it oh and by the way it's sad that while in grit I'm doing more dmg then some dps :/ I'm starting to see the whole bad dps argument...
    (0)

  6. 09-03-2015 04:40 AM