Great... more newbs will come into dungeons in full STR accessories and melt from mob crits before a healer can even cast anything.
Great... more newbs will come into dungeons in full STR accessories and melt from mob crits before a healer can even cast anything.
Honestly though, this (common) response is such an over reaction. You don't even need a tank in any 3.0 dungeons anymore. Regardless of what accessories a tank is wearing, if they're getting killed off before the healer had a chance to heal them up, then the healer needs to learn how to play or needs to pause Netflix more frequently.
If you can't heal a tank with 14k hp in a level 60 dungeon you should perhaps get some more practice. You'd literally have to stand there for about 15 - 20 seconds doing nothing in order for the tank to die.
Honestly I think this depends a lot on the healer's gear and also if they dps. If the healer is all in unupgraded law gear and/or fresh 60, and the tank is wearing all STR and doing super pulls and not using cooldowns correctly - then yes, I can see that tank dying to a few crits within seconds on those pulls he shouldn't have been doing to start with, especially if the tank is also new to 60 and in not that great of gear. In these cases, healing output can't keep up with damage taken and time available given healing cast times. All things need to be considered and often a new healer won't be able to keep up with the damage the new tank is taking -- especially if these new tanks mimic the experienced ones and keep trying to tank trash pulls in deliverance and STR gear with all 160 gear.
Personally since my PLD is only lvl 50, I'd never try to give advice or say how easy tanking is at 60 --- I think the same should go for anyone saying how bad a healer would need to be or how easy it is if they don't also have a healer doing exactly what they say is so easy to do.
Last edited by MirielleLavandre; 09-02-2015 at 02:12 AM.
The game is about dpsing. Whatever is your job/class, to reach its maximal potential you have to try to make the more dps you can while tanking or healing.
Of course everyone can just simply heal, aggro, or kill, it doesn't change the fact that the ultimate goal for every class is the biggest dps possible.
Everyone can finish a dungeon. The thing is about to finish it as quickly as possible in the end.
Newbies should have a balance mix of str & vit
Veteran should use as much Str as they can. I mean... to continue to progress as a gamer. (it's not obligatory of course !)
Last edited by Mclyde; 09-02-2015 at 03:01 AM.
I can't heal a tank with 14k hp that doesn't stay in range long enough to get more than a lustrate off in some of these.
First room in fractal is really bad sometimes. Esp with deliverance warriors that seem to forget how to grab initial hate.
My left side is purely decided upon avoiding parry and adjusting accuracy. Doesn't have to be full vit I agree but as long as your right side isn't making up for it, stick with VIT
Parry got changed, and it no longer scales - at all. It's a flat 20% now. This means that you have to have 5% parry to get 1% mitigation. As a DRK, if I stack parry, I can get close to 20% parry rate, which is 4% mitigation, based on RNG. Paladins get about 5% less, iirc. I'd rather have 2% flat mitigation, tbh. Note: I like parry as DRK, but not for its own mitigation. I don't stack it, but I'm not dumping it entirely either. TBH, STR "mitigates" more damage.
VIT doesn't help your defense at all. Block does, and is a good thing, but VIT doesn't. All VIT does is give you more HP, period. If you have a bad healer and slow dps, you might need more HP, but if the healer's DPS'ing and you're still not falling below 50%, then putting on STR gear is probably a good idea. As for parry, see above.
True. That doesn't mean you can't help out a bit by using Sword Oath/Deliverance (or having Grit off) when possible and/or having STR accessories when you don't actually need the extra HP.
Most tanks carry VIT accessories. If you're on AST and get a tank that doesn't have enough hp for you to be comfortable, you should ask them (nicely) to put some extra vit on. Me? I could go full STR and you probably wouldn't even know it these days unless you examined me, simply because the amount of VIT I have with i190-i200 and full slaying accessories is nearly the same as I had with i170-i180 gear and full fending accessories.
Oh, and btw....a good WAR in full STR gear is probably easier to heal than any WAR in full VIT (good, bad, or ugly), because many of their self-healing abilities scale with STR.
--Erim Nelhah
Last edited by Erim-Nelhah; 09-02-2015 at 04:17 AM.
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.
I reached level 60 on my dark knight a few days ago and bought the vitality i170 accessories simply to help because the rest of my gear was lacking. Right now I'm i179 with around 16k. How much hp would I need? I have all the i190 strength accessories since I geared dragoon before I reached lvl60 on my DRK. In 8 man content most groups won't let me MT because apparently 16k is not enough.
Also, what is best? Attribute points in VIT, STR accs, or STR attribute points and STR accs?
Quand la magie tombe au rythme d’un billet pris dans le vent
On reprend notre chemin et on grave un nom commun dans le néant
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