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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cooperal View Post
    Woah woah woah. Hold on. This explains a ton.

    You're not enabling your tanks to live through full pulls and you're still telling them to lower their health pool for increased damage. I've figured it out. You're talking as if the standard etiquette is to only pull one group of trash at a time!

    You see, pulling 4 mobs is a lot different from pulling 8 mobs. If you have 8 mobs and you kill one faster, you have only cut their strength down by 1/8th. Diminishing enemy damage becomes less important compared to being able to sustain high damage.

    If you have 4 mobs and kill one faster, you've cut their damage down by 1/4. Which sounds like more. BUT AoEs are only hitting half their potential per tick and cast. Which is bad for most DPS and devastating for the likes of BLM. YOU were the one demanding slow runs all along! Not the VIT-enablers!

    Nobody gets to 180 without knowing just two dungeons by then. And a tank at that ilvl, if not a little sooner can quite capably withstand every full-pull available in both dungeons. I think I was like i176 as DRK when I survived my first pull from wasp-totem pull in Neverreap. You want tanks to strength-up because you're only able to tackle areas if they're already doing it the non-threatening way.

    You're just asking your party to find ways to speed up after your own shortcomings have been taken into account.
    Yes, to increase overall sustain of the group. When you full pull with a new healer your healing them just fine by going b*lls to the walls. However, you run out of stamina quickly, you don't have the gear to sustain that pull for very long. Especially with bloated HP tank.
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    Last edited by Nektulos-Tuor; 09-03-2015 at 06:08 AM.