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  1. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Yorumi

    I never said that the 1 and 2 from my list ended up being the greater percentage of focus for an experienced tank in this game, in fact I stated the opposite when I said that it becomes second nature and you don't really need to think about it.

    The numbers were given as priority allocations for the responsibilities of a tank, for example if 1 is not being accomplished then a player should not be focusing on doing 3 as 1 is of higher importance.

    I tanked in WoW (as well as many other MMO's from EQ1 on) and found it to be easier than in FF14. Agro control was so easy it felt virtually automated.

    The main difference that I will agree with you on is that in WoW, tanking did feel more "defensive" where FF14 feels more "offensive". Neither is necessarily better, they are just different and being more offensive as a tank can lead to some players feeling sort of like a dps. This is not inherently a flaw as it can make a role that can easily feel less fun due to being more reactionary be more enjoyable to more players since they can play more aggressively and therefore feel more proactive.

    Personally, this dichotomy of playstyle is something that I would love to see explored and expanded upon in this game whereas some tanks feel more defensive (ex: a chunk of PLD damage coming from defensive abilities or defensive abilities / procs leading into/enabling offensive abilities), while others are more offensive where their defenses come from using attacks (ex: the way WAR are).

    As for the thread topic, you can see that many tanks disagree with the OP's opinion (as is often times the case with this particular poster and their threads on these forums, they sort of have a reputation).
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    Last edited by TouchandFeel; 09-03-2015 at 03:30 AM.