Quote Originally Posted by Sapphidia View Post
I think the end result here is that tanks are the only job that have to make the decision to nerf part of their effectiveness (the role they were actually brought along for, technically) in order to be optimal.
This is the real problem of this game here. A healer gets his DPS with its primary healing stat (MND) thanks to cleric stance. Why do tanks have to sacrifice their primary tank stat ? Why do tanks are the only role in the game who has two main stats at the same time and must constantly choose between increasing one or the other, and even with pentameld you take that choice, you're choosing to keep both at a balance which is pretty far from the maximum you could get by focusing on one cuz let's face it, current pentamelds are 60 ilvl below the highest accessories in the game; and that's another problem, why the fuck an i150 melded accessory still has more primary stat weight than an i210 one (60 for pentameld i150, 47 for i210) coming from end-game raids which should be BiS ? It makes no sense at all. I support the idea of having tank damage scaling with VIT OR adding STR to Fending accessories and locking them to their respective jobs like left side gear (Fending for tanks, Slaying for DRG MNK, DEX for NIN MCH BRD etc...) thus the DRG and MNK couldn't get more VIT by abusing this. Or instead of locking them, just make Fending accessories have less STR than a slaying but at least as much as you could get with an i150 melded one. It's just silly to not get our BiS jewelry in raids/tokens like everyone else does.
One other problem about tank stats right now is parry. I find it completely silly that the only tank secondary stat is so much garbage that the main focus of a good tank gearing up is "I must avoid as much parry as I can". Just delete this god damn stat already so we would have more room on our gear to fill with interesting DPS stat options. Or make it worth stacking, but for that the entire tanking meta should be changed because right now even if the stat was really doing something to your tankiness, you would still want to increase your DPS instead because the encounters are built that way.