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  1. #211
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    If the fight's taking too long that is not the tank's fault. Put the blame where it belongs - with the DPS.
    They are intentionally making it harder on the healer of the party. Which is "bad".
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:09 AM.

  2. #212
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Tanks *besides paladin since i've never played one* are one of the highest AOE damage jobs in the game. So them doing 50% less damage is their fault.

    o lawld, i hope no one takes you serious after this.
    (3)

  3. #213
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Tanks *besides paladin since i've never played one* are one of the highest AOE damage jobs in the game. So them doing 50% less damage is their fault.



    They are intentionally making it harder on the healer of the party. Which is "bad".
    (6)

  4. #214
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Galgarion View Post
    Old Republic's threat generation was pretty easy to game, though. As I recall, the taunts in that game add a multiplier to threat generated, so you're actually encouraged to weave taunts into your tank rotation. Past a certain point, losing threat becomes impossible even if you just stood there auto-attacking.
    Like I said not super hard. High end content does have the typical things that require you to use taunts so you can't just spam them for extra threat without consideration for anything. In their version of savage when dps are just going absolutely all out the tanks have to at least give threat some consideration in their rotation whereas here there's not really anything to think about threat wise.
    (0)

  5. #215
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Senliten View Post
    o lawld, i hope no one takes you serious after this.
    When you apply damage bonuses to having that extra 200-250 strength and the fact that for example Warriors can use all their damage buffs and then overpower for ridiculous amounts of damage in AOE then you really should see it. Especially with Vengeance up the mobs literally melt.

    Strength improves the tanks self-healing and sustain through damage and killing things faster.
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:10 AM.

  6. #216
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ashkendor View Post
    Lost all hope for him after that I'm done....
    (1)

  7. #217
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ashkendor View Post
    /thread

    EVERYONE GO HOME, DISCUSSION IS DONE
    (2)

  8. #218
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Nektulos has to be trolling, surely? Surely? We've established he's a scholar who isnt able to find time to do DPS when a tank pulls multiple packs (despite lots of scholars in this thread, myself included, saying it's perfectly easy to at least find enough GCDs to throw out some Baned dots). He runs out of mana on huge trash packs as a -scholar-, a class which has basically infinite mana due to their mechanics, unless a tank does huge damage via strength. He thinks that the 15-20% extra damage you get from wearing strength accessories equates to 50% more damage. He thinks ALL tanks should go strength even when undergeared, and that it makes it -easier- on the healer. He's also missing Stoneskin as a crossclass but that's by the by (double shield before a huge pull is kinda handy for dpsing at the start).

    It's a shame because the general advice of tanks wearing Strength gear WHEN THEY FEEL COMFORTABLE is perfectly valid, but the way OP has been phrasing the reasons is just causing everyone to lose their minds.
    (4)

  9. #219
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Going strength doesn't make you suddenly lose more mitigation, defenses. Vitality gear does not make you any tankier, it bloats your HP.
    I know that lol I keep saying it everytime someone is arguing that going with VIT makes you tankier. It's just that when you're not that experienced in tanking it feels safer to get some more HP before going STR. It gives a margin of error when a player is new to tanking and learning the job.
    (0)

  10. #220
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphidia View Post
    Nektulos has to be trolling, surely? Surely? We've established he's a scholar who isnt able to find time to do DPS when a tank pulls multiple packs (despite lots of scholars in this thread, myself included, saying it's perfectly easy to at least find enough GCDs to throw out some Baned dots). He runs out of mana on huge trash packs as a -scholar-, a class which has basically infinite mana due to their mechanics, unless a tank does huge damage via strength. He thinks that the 15-20% extra damage you get from wearing strength accessories equates to 50% more damage. He thinks ALL tanks should go strength even when undergeared, and that it makes it -easier- on the healer. He's also missing Stoneskin as a crossclass but that's by the by (double shield before a huge pull is kinda handy for dpsing at the start).

    It's a shame because the general advice of tanks wearing Strength gear WHEN THEY FEEL COMFORTABLE is perfectly valid, but the way OP has been phrasing the reasons is just causing everyone to lose their minds.
    Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply your damage. I was talking about that if you read my thread.

    I have a much easier time healing dungeons when the tanks go full strength, because things honesty die faster.

    Strength tanks have more self-healing and sustained health and usually know how to use their mitigation tools better.
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:10 AM.

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