Sure no problem: 54 as you also can see for searching my char in Lodestone
This is also why I searched the forum for numbers on 60 PLD and well it was not pointing out that STR is so much better (but increasing the group DPS by 200 and for this my calculation is accurate) for the lose of VIT.
If someone has better numbers to see: I am happy to view them (cause I am still not saying STR is crap I just do not see the BIG ADVANTAGE that everyone is talking about).
Edit:
Just for reference (number 1):
https://www.reddit.com/r/ffxiv/comme...mpared_to_war/
(Not that someone says: You need to be 60 PLD to compare numbers....)
Last edited by Lantia; 09-17-2015 at 09:53 PM.
Increasing the party DPS by 200 is huge, especially when you're doing it with a non-DPS job. It makes a big difference. And I don't think 200 DPS is 10% of your damage. Now imagine if the two tanks in an 8-man party are doing that, and add that the healers might also do it. That's huge and it helps a lot meeting hard DPS checks. Even with the best DPS players in the world.
It really depends on your mindset. In raid content right now it would be more beneficial to get that extra 200 DPS in comparison to 2k HP. Now if your talking running 4man content then it's going to speed up a run a little but otherwise it would mostly be unnoticed. Most of the 4 mans have extremely low DPS checks that are easily attainable by the DPS alone. Savage is a different story. Additionally, Paladin does benefit from a STR build less than a WAR does. For WAR it actually synergiezes with alot of our self heals to provide additional HP benefits outside of the damage increase. DRK has a decent DMG toolkit too so the difference is also more pronounced there.Sure no problem: 54 as you also can see for searching my char in Lodestone
This is also why I searched the forum for numbers on 60 PLD and well it was not pointing out that STR is so much better (but increasing the group DPS by 200 and for this my calculation is accurate) for the lose of VIT.
If someone has better numbers to see: I am happy to view them (cause I am still not saying STR is crap I just do not see the BIG ADVANTAGE that everyone is talking about).
Edit:
Just for reference (number 1):
https://www.reddit.com/r/ffxiv/comme...mpared_to_war/
(Not that someone says: You need to be 60 PLD to compare numbers....)
STR builds are fine when leveling, but when your reach cap is where they really start to shine. They only get better as you continue to gear yourself better on your left hand slots due to the natural HP increase you get off of just those pieces alone. At 60 I would glady trade 10-15% DPS for 1-2 k HP as long as I was in a reasonable range for my healers. Again, this is just my preference when it comes to 4 man dungeons. They can really be rolled through with any accessories.
Do you realize that 10s+ off a clear time is huge in raiding? It sounds like it's just 10s from an outside perspective, but that's the difference between meeting an enrage or DPS check or pushing phases brother.So a 360sec fight will be decreased by 9 - 18 Seconds by a STR Tank. These are 3,6 - 7,2 GCDs....
So if the data in another topic is accurate it is just saying: STR is still not worth. 9 - 18 Seconds faster per Bossfight will make it up to 1min in a normal Dungeon.
Either the theocrafting I found int this forum was wrong or STR is really not so much better then some people here are talking about.
Well I think I will use STR for leveling, fating or if I am really well with the group. Not to help the group DPS but to see bigger numbers on my PLD.
As someone else said, it sounds like that's on the healer. which is weird since you then turn around and say that as a healer you prefer vit tanks.And once again a very good reason why full STR is not always is in your best interest for these *elitest* people out there.
Random PT(As i said many times before) Just a simple exp roulette. Was running full str (Healer was mix of 180/190) First pull i died. His response "Oh... you're running full dps"
So i changed two equips from slaying to fending. Barely made the first pull. Second pull i wiped again. went full fending this time around, Nearly died again had to use HG on a trash pull. Cause Mr.healer was to busy DPSing and then continued to heal in CS instead of taking it off and give proper heals, Let not start about the fact he never used Beni not even once.
So yes, FULL STR my ass. It all comes down to how comfortable your party is with it, And how comfortable you are with it.
I usually run full STR or a mix. But i'm getting sick and tired of people saying there is no need for full vit or even a mix of vit/slay.
You run with a random group and get a less-skilled healer and see how many times you'll wipe if you do big pulls.
If a tank wants to run full fending, (As a healer) i love it. means i get more DPS time and just an overall more smooth dungeon run.
But if he decides to go full str, No problem. So let the player decides wether he goes full str/vit mix or what ever.
Ofcourse pre-mades PT /PF PTs are a different story.
I can't speak for sch or ast, but as whm it shouldn't matter what the tank gears if you know what you're doing. By the time your divine sealed' HoTs run out the enemies should be resisting holy spam and you should be low on mp and not able to dps much any more anyway unless you just let the tank die. Of course, with a good group enemies should be almost dead by then anyway.
His "10%" number is coming from looking at flat damage amounts, probably, fyi. When I was messing around with VIT crap, I put 3 VIT accessories on and my RoH in Sword Oath dropped from ~1000 to ~900 damage. This adds up to a huge drop in dps in the long run, but it looks like it's "just 10%" by looking at that one number.
Agreeing that a strength paladin can add 200 dps and in the same breath saying that it's 10% is absolutely silly since 200 is 10% of 2000. Ain't no way your tank dps is 2000, bro. It's a 20% loss if you're doing 1000 with full strength and 200 is an accurate number (which, in my experience, it's actually an underestimation). I'll run actual full tests on it later today, running full STR v full VIT and see just how big of a difference we're looking at.
I'm guessing it'll be WAY more than 200, since comparing numbers I put up to other tanks sees me generally at 600-700 v their 300-400 in Alexander normal - them with VIT, me with STR. Some of that is skill and tank stances, sure, but a lot of that is due to their accessories.
Would love to see the actual numbers. Would you post them in here?His "10%" number is coming from looking at flat damage amounts, probably, fyi. When I was messing around with VIT crap, I put 3 VIT accessories on and my RoH in Sword Oath dropped from ~1000 to ~900 damage. This adds up to a huge drop in dps in the long run, but it looks like it's "just 10%" by looking at that one number.
Agreeing that a strength paladin can add 200 dps and in the same breath saying that it's 10% is absolutely silly since 200 is 10% of 2000. Ain't no way your tank dps is 2000, bro. It's a 20% loss if you're doing 1000 with full strength and 200 is an accurate number (which, in my experience, it's actually an underestimation). I'll run actual full tests on it later today, running full STR v full VIT and see just how big of a difference we're looking at.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.