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  1. #1
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    I stack VIT and Parry. I don't DPS on my PLD. So I better see you holy spamming/cleric stance because I won't lose that much health and that allows my healers to DPS instead.

    U mad?
    (28)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kerwin View Post
    I stack VIT and Parry. I don't DPS on my PLD. So I better see you holy spamming/cleric stance because I won't lose that much health and that allows my healers to DPS instead.

    U mad?
    250 Parry only adds a mediocre amount of damage reduction, not even 1% DR.

    Vitality doesn't actually lower damage you take. Strength does by making the fight shorter.

    Quote Originally Posted by Its_Elodie View Post
    With different people playing the same game there's going to be different play styles. If you don't care for democracy in people choosing how to gear their chars then roll your own str tank or make a premade with someone who is so you have a max deeps party so you can have that extra 5-10min saved from your run to watch the grass grow in game or chew on some Cheetos on your couch. People are going to play how they want to, this isn't communist Russia. I don't personally care how they do it as long as they fill the requirements of their role. Dictating the str only playstyle as the only correct way to tank (and yes I stack str on mine but I realize others don't and I'm fine with it) really doesn't make someone who uses vit any less of a tank, it just means the runs going to be longer, but that's certainly not going to kill *me* anyways.
    Where in my thread does it state any of this? I only made the thread as a suggestion to new players. =)

    Quote Originally Posted by Drtoxicmedica View Post
    Well point is strength specing alone is useless if dps are really sub par anyways so in the end a good party is a good party a set of strength gear wont make up for dps pulling 200-300 less each then they should so the argument is just dumb because it's so situational. Claiming strength acc alone will provide a decrease in dungeon time is just looking at a small difference and claiming it to be the only factor. Especially in a part of the game that matters quite little
    Making the dungeon intentionally longer and more frustrating on your healers is fun.

    Quote Originally Posted by T2teddy View Post
    Looked at your lodestone. You are not a healer. You are a summoner which is arguably top dps job atm...
    My question is HOW are you running out of MP....

    Poor little OP having to be in a dungeon for more than 15 minutes...good lord
    I .. am actually a summoner for roleplay purposes, so I can wear summoner gear. Sorry dude, I have multiple toons/characters.
    (2)
    Last edited by Nektulos-Tuor; 09-01-2015 at 06:26 AM.

  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    250 Parry only adds a mediocre amount of damage reduction, not even 1% DR.

    Vitality doesn't actually lower damage you take. Strength does by making the fight shorter.
    My point exactly #nochill. I completely agree with you, but you still have a Whiner thread here.
    (7)

  4. #4
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    With different people playing the same game there's going to be different play styles. If you don't care for democracy in people choosing how to gear their chars then roll your own str tank or make a premade with someone who is so you have a max deeps party so you can have that extra 5-10min saved from your run to watch the grass grow in game or chew on some Cheetos on your couch. People are going to play how they want to, this isn't communist Russia. I don't personally care how they do it as long as they fill the requirements of their role. Dictating the str only playstyle as the only correct way to tank (and yes I stack str on mine but I realize others don't and I'm fine with it) really doesn't make someone who uses vit any less of a tank, it just means the runs going to be longer, but that's certainly not going to kill *me* anyways.
    (9)

  5. #5
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    I only made the thread as a suggestion to new players. =)
    This right here is my issue with most of this. New players just starting to tank or even leveling a tank SHOULD NOT be attempting to use STR gear without first learning the ins and outs of their tanking job first.

    Proper cooldown usage, snap aggro, holding hate, and other very important tank necessities should be taught to newer players first and foremost before any tank should even consider putting STR anywhere besides their attribute points bonus or dropping their tank stance.

    Leveling AST (just hit 60 last night!) I have seen WAY too many tanks try to do mass pulls with a complete set of slaying accessories on their right side plus using their DPS stance and using no cooldown whatsoever and die quicker than my Benefic cast can even begin. I've also had one argue that his reason for not using something as simple as Rampart was the fact that "it does nothing for my damage" >.>

    It's heartbreaking as a tank main to watch these kinds of things happen and being taught to new folks for the sake of 2 - 3 mins less in a dungeon. Sure later on switching out Vit accessories out for STR as needed is fine when your HP is more than enough for the content your doing, but this only works when you are completely competent in your tanking job, which most new players, aren't.

    If I see a tank that has less HP than a DRG, especially in Alex...it's time to start worrying. Even more so when they seem to tank the ground much more than actual mobs.
    (32)
    Last edited by Esp; 09-01-2015 at 07:39 AM. Reason: Cause 1000 character limit is ten times stupid.

  6. #6
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Vitality doesn't actually lower damage you take. Strength does by making the fight shorter.
    Not that your statement is wrong. But you seem to have an unrealistic expectation of what sort of miracles a tank should be able to pull out of a hat when put into an average DF group.

    Fractal has one much harder pull near the middle of the dungeon immediately before the chimera room. Neverreap has two, each before the first and second bosses. In all 3 cases, the difficulty of each are not determined as much by the tank and healer as much as they are by the two primary DPS players. These particular full-pulls can not be sustained at their maximum power for very long, and in most cases the difference between handling it or not is far greater than a few strength-buffed tank attacks. You'll die first.

    When your DPS are still working up their Law gear (and that's a lot of them), it can be very hard to survive these pulls without splitting them up unless you have the greatest safety net possible. We can usually tell from earlier fights just how likely these pulls are to work. But it should be a no-brainer which one works out better:

    -The DPS can place their AoE on 8 enemies at once while having a slightly weaker tank-dps.
    or
    -The DPS can only place their AoEs on 4 targets at once while the tank is doing slightly better, often single-target physical damage.

    Suddenly the latter case is the one that safe and slow. The former is significantly quicker than any small bit of time you might lose on a single bigger target like a boss (especially that damn minotaur who cuts chunks of your melee time anyway by charging around and occasionally throwing out a 360 degree knockback). If you're rolling a party of veterans sure, but all too often I find that VIT makes impossible pulls possible. And hey, so what if the healer has to cast stronger heals, at least they have more time to act on it. Spare time is DPS time.

    And if the healer has more DPS time, they will actually lower the damage we take "by making the fight shorter".
    (11)

  7. #7
    Player
    Yumad's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Yu Mad
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kerwin View Post
    I stack VIT and Parry. I don't DPS on my PLD. So I better see you holy spamming/cleric stance because I won't lose that much health and that allows my healers to DPS instead.

    U mad?

    Yes?





    ........
    (1)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yumad View Post
    Yes?





    ........
    I see what you did there.

    Anyways,

    I was once a fan of full fending right side on my PLD. Then I tried swapping one str accessory and then another. I didn't realize that I was already running 4 str accs with all my bonus stats at str. So I decided, I might as well go full STR. Tanking 4 mans is already trivial considering how much healers can heal nowadays. Going for 8-man, I just swap to 3 slaying, 2 fending, with my points in VIT for a good balance between tankiness and threat generation.
    (0)

  9. #9
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    The problem is SE really needs to have a look at these tank stats and adjust things so tanks that are gearing they way most tanks expect to aren't *wrong*... or just get rid of the gear altogether\slap STR on it. Right now there's a subculture of tanks in the "know" about what they should be doing, but just as an example my friend just started tanking and he asked me what to do with his stat points. I told him STR, and he said "wow, I was thinking VIT because it's defense-y. Glad I asked."

    It's just what people who have ever tanked anywhere else *expect*, and it would be nice for SE to acknowledge that the stat is utterly useless and do something about it. There's too many tanks out there gearing the way they *expect* to and too many people giving them shit for it. This thread is a pretty good example.
    (3)

  10. #10
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Its_Elodie View Post
    snip.
    Well point is strength specing alone is useless if dps are really sub par anyways so in the end a good party is a good party a set of strength gear wont make up for dps pulling 200-300 less each then they should so the argument is just dumb because it's so situational. Claiming strength acc alone will provide a decrease in dungeon time is just looking at a small difference and claiming it to be the only factor. Especially in a part of the game that matters quite little
    (3)

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