

A full vit tank and a full str tank lose hp at the same exact rate when damaged as accessories provide no defense. Cool down usage plays the largest role in the rate of hp loss.Haha, have to admit I hear nothing but horrible experiences from my healers friends when they have to party with full str acc tanks. Often times they say their hp just goes down to fast to give them breathing room or to contribute to aoe/dps themselves since they have to stay in "babysit mode" (especially since these tanks also run around in dps mode as well).



They obviously mean that the tank's HP hits critical levels too quickly, not that the actual rate of incoming damage is faster.

In terms of HP-per-second lost, yes. But NOT in terms of overall percentage of health lost, and not in terms of "time to survive without a heal". Again... if a healer is doing nothing but standing around and healing and not trying to do any DPS of their own, Strength accessories are 100% objectively better.
But in a situation where a healer wants to weave in cleric stance DPS to improve overall party DPS, a couple of extra seconds of life before a tank needs a heal is a substantial potential increase in party DPS, often beyond what strength over vit can provide for the tank, certainly in the case of a Paladin Tank where their AOE damage is so poor.
It's situational. In a fair amount of cases though, a tank with vit accessories -can- lead to overall higher party DPS due to healers having more time between swapping in/out of cleric stance. It varies based on size of pull, type of tank, healer gear levels and such. Part of the skill of a tank is knowing when those vit accessories might actually be a benefit to equip.
So am I wrong in assuming that the gist of this thread is that I should wear all strength accessories on the off chance that the OP shows up in one of my randoms? Reminds me of that Family guy episode with the guy selling volcano insurance in New England.


This thread is starting to get out of control. Like every threads about STR vs VIT on tanks.
Let it die, it's pointless.
But i love comedy don't let it die![]()


Not every healer is as capable as you are or have a preference for full STR tanks. Please take into consideration of other styles instead of looking at your own.


I'm .. like ilvl 157 now. I have no gear and i'm pretty worthless atm compared to my other character. However I still prefer shorter fights then fights that take forever.
Had a tank this week in Alex 1 normal saying tanks with STR acc are no real tanks.... My friend is full STR and my WAR is a mix and match of STR and 1-2 VIT so yea... was slightly annoyed on that unqualified comment >.<I am tired of seeing so many tanks stacked with vitality. Vitality does not increase healing done to you at all.
To clarify. I am not telling people how to play. Just giving tips for new players and people who are concerned with their healers and such. Healers are fully able to heal you fine through dungeons even if your new in full strength gear.
.
And as main healer I gotta say its not really a matter of STR or VIT build if a tank is good or not its about skill and I might be VERY derpy on me tanks but I work out good enough![]()
Last edited by Werhusky; 09-04-2015 at 09:17 PM.
>.> The derp is within you! JUST BELIEVE <.<
.................\o/\o/ YADDA \o/\o/....................
Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^


I think it really more depends on where the player put their bonus attribute points. The difference in gear really isn't that much. I think I mentioned it before but the difference between my full STR and full VIT is about 2200 HP, not enough to really make a difference some of the hits are more than that from a boss fight. In full STR my HP is 14231 total, now when I run dungeons I usually switch it to my mix of 3 STR 2 VIT. I have though forgotten to switch it from full STR, many times. Never once did a healer complain it was too hard keeping me up, or did my health drop so low I would need to hit HG. The DPS difference isn't all that much either. Now I'm just in reference to the 4 man dungeons and 8 man primals. It really doesn't make much difference, if it actually saves time its hardly noticeable.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



