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  1. #12
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    ...
    ACN has half of the necessities that would make for a healer; a basic healing spell, a Resurrection, mp regen and utility buff/debuffs. You also need to keep in mind on what they have to work with and the restraints of recovering a game from 1.0.

    Ignoring the amount of development needed to change the entire system of job crystals, even if it were to change the base skills to suit the class, you'd still have them share weapons and animations. Unless you want to go even further and differentiate that, then honestly wouldn't it just be far easier to build something from the scratch up than change each and every spell to give that job it's own identity?

    Quote Originally Posted by Shurrikhan View Post
    And, so? They can change this system at any time. There's nothing even to say that every job needs the same number of actions or traits, let alone that every job must leave every source-class action unchanged.
    Whether or not it's feasible to change it compared to remaking the job from the ground up is the thing. Button bloating (and by extension, muh precious datas) is also another thing you want to avoid, unless the soul crystal was to disable class abilities.
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    Last edited by RiceisNice; 09-06-2015 at 10:07 PM.
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