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  1. #1
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by RiceisNice View Post
    .....
    I'm not saying "give me a Thief job now and do not made anything new". I actually agree with you, there other jobs with new mechanics that have priority, but then i would like to see more "side jobs" as you called them, to give more choice to players
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Noelzzz View Post
    I'm not saying "give me a Thief job now and do not made anything new". I actually agree with you, there other jobs with new mechanics that have priority, but then i would like to see more "side jobs" as you called them, to give more choice to players
    Even as a funsie thing (assuming development costs isn't a factor), it''d still be a messy implementation because of how these side jobs would be rooted to a class, making balancing an utter hell, especially if they're both going to be the same role. Just slapping on 10 abilities does a job no justice if you're trying to give it it's own identity, unless it's quite literally the only skills they'll use to perform their role (as is the case for scholar and healing)
    (0)
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