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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Noelzzz View Post
    ...
    The act of using mudra itself is a mechanic that's unique to ninja. Are you trying to say that using huton is the same as using heavy thrust?

    They are EX thieves, which are still thieves by concept regardless of what they are called now. You have skills that are core to what a thief would have, down to ones like mug and hide. Hell, your rogue quests downright having you steal stuff anyway.

    I'm calling it a side job because we're discussing it being implemented as a branching side job to rogue.

    You're right that they need to reuse some mechanics, that's why I'd rather them focus on making new jobs that give them a new slate to work with, rather than trying to smack in branching side jobs that comes with it's own exclusive problems. Thief in concept is so already close to what rogue is (and story line wise, a rogue is basically a thief with good publicity) and trying to force it into a branching side job is just that; forcing it. There's still other ideas that have yet to be used; a melee dps that works with frontal positional, stationary melee dps, spitfire/spell blade, the list goes on. These are the sort of concepts that would require all of the abilities to give it its own identity, not just slapping on 10 skills.
    (1)
    Last edited by RiceisNice; 09-04-2015 at 06:49 AM.
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  2. #2
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by RiceisNice View Post
    .....
    I'm not saying "give me a Thief job now and do not made anything new". I actually agree with you, there other jobs with new mechanics that have priority, but then i would like to see more "side jobs" as you called them, to give more choice to players
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Noelzzz View Post
    I'm not saying "give me a Thief job now and do not made anything new". I actually agree with you, there other jobs with new mechanics that have priority, but then i would like to see more "side jobs" as you called them, to give more choice to players
    Even as a funsie thing (assuming development costs isn't a factor), it''d still be a messy implementation because of how these side jobs would be rooted to a class, making balancing an utter hell, especially if they're both going to be the same role. Just slapping on 10 abilities does a job no justice if you're trying to give it it's own identity, unless it's quite literally the only skills they'll use to perform their role (as is the case for scholar and healing)
    (0)
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