Results 1 to 10 of 595

Hybrid View

  1. #1
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MPNZ View Post
    Nonononono... It would be closer to how vit scales for both a tanks DPS and maximum HP, so it would increase in damage with mind at least almost just as much as it would with int. Like, 3/4, or some other percentage. But, I guess it really bugs me that cure is completely useless to me when I'm playing PLD, or when the extra skills available are almost all worthless or mostly dull and only there to add more actions into our rotations.
    Going by your logic if I'm understanding right. One of two things will happen.


    MID will be the better choice to meld over SS/Crit/Determ.


    Healers DPS will be so bad there is no point.


    Skills itself work in conjunction with the damage/healing calculation. It is not a formula of its own, if that's what you're thinking. Otherwise I'm not sure what you mean.

    Assize for instance is literally working with two different formulas for two different outcomes.

    The healing portion is only affected by healing potency.

    The damage portion is only affected by magic attack potency.

    Hence the damage is real terrible when cleric stance is not active.
    (0)
    Last edited by Cleftobismal; 12-13-2016 at 09:34 AM.

  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cleftobismal View Post
    ...
    Physic and cure cannot heal through instanced mobs on their own to makeup for an actual hlr, and the cast times for PLD make it impossible to use them as a replacement for hlr, though. I'm not suggesting that they heal just as much as a hlr as curing for 172 damage is not at all something that's actually useful.

    Making ruin into a skill that would scale up with either stat would be no different than what was done with tanks. And, I didn't say that it would be the same scaling for all of them.

    Oh, and making it so that a summoner allocating points in int actually affecting their summons sounds like a neat idea that should basically try to hold their egi's stats hostage. And, Melding could be just limited by capping the max amount certain stats can be raised per item if they want to avoid players specing for something that their jobs were never supposed to do.

    Yeah, I totally thought that it scaled on both stats.
    (0)