That the tank is bad...? (or undergeared). If the tank was undergeared, then yeah I can see it, maybe if the DPS was being terrible, but if not, it's not the DPS' fault, it's the tanks.
I don't see how killing a DPS when the tank is bad helps at all.
I don't agree with that, it's both their faults. Sure a tank should be able to hold aggro, but it's also a DPS' job to watch aggro and follow the tanks target to make sure they don't pull hate. It's why you get aggro control moves like quelling strikes. I have to do this on my BLM all the time, especially in low level dungeons.
A good DPS shouldn't be following the tanks targets... the goal is to have them all die at the same time for AoE efficiency.I don't agree with that, it's both their faults. Sure a tank should be able to hold aggro, but it's also a DPS' job to watch aggro and follow the tanks target to make sure they don't pull hate. It's why you get aggro control moves like quelling strikes. I have to do this on my BLM all the time, especially in low level dungeons.
A good DPS should AoE and/or attack the highest health target (unless there's a high priority target like a Wasp/Bee with Final Sting that needs to be bursted down)
Yeah they shouldn't purposely take hate, but there are times where it's impossible not to because the tank is just terribad.
And sometimes, you go from zero hate to red in one or two attacks because the tank isn't spamming flash enough or alternating targets. That doesn't make it the DPS' fault.
There are definitely times where I "off-tank" because the tank just doesn't handle hate.
Also the tank needs to learn to get back hate when you pull it away. There should never be an instance where a DPS can take a mob away from a tank for so long that they friggin' die.
Unless the tank is super undergeared and the DPS is being annoying on purpose, I can't for the life of me believe that taking hate is reason for them to die and slow the whole group's progress down for a stuck up healer to make a point.
You\\'re right there are times when a DPS can\\'t help but take hate from a terrible tank, but it\\'s honestly pretty rare. Just like there are situations where you\\'ll have DPS attack the wrong target and steal hate on purpose, which again is rare.
The point I was getting at though is you\\'re in a party, it\\'s everyone\\'s responsibility to make sure the run goes as smooth as possible. It\\'s about adjusting to your party members. So if you get a terrible tank, adjusting your play to help them keep hate is part of a DPS\\' job imo.
Now I\\'m not trying to agree about letting a DPS die because of them stealing hate ( it\\'s not something I personally do), just that there is more to learn. Situational awareness is important for all roles, not just a healer.
I have to confess that I secretly like it when I get bad players.
Ozma with 2 parties down has to be my favorite situation in the game right now.
Don't get me wrong, having to juggle DPS and healing in other content is fun in a way too, but if I want to focus on DPS, I play BLM, NIN or any of the other dps classes I have leveled.
So I'm kind of thankful for any fight in which people mess up so horribly that I 100% only have to be a pure healer^^
Usually I like to dps whenever possible for maximum run efficiency, but sometimes I go AST or WHM and just go in and keep the party topped off, occasionally putting a couple dots on if I get really bored. I don't do it very often but it's like a nice little breather from MAXIMUM EFFORT mode.
Be careful saying this here. The community thinks you should play at 101% of your capabilities no matter how tired you are, otherwise you're 'just lazy' and should not play the game.Usually I like to dps whenever possible for maximum run efficiency, but sometimes I go AST or WHM and just go in and keep the party topped off, occasionally putting a couple dots on if I get really bored. I don't do it very often but it's like a nice little breather from MAXIMUM EFFORT mode.
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