A long, rambling confession: the DPS-focused meta is starting to kill my enjoyment of healing. My last stint as a raid healer was in SCOB, but healer has long been one of my preferred ways to solo queue for Roulettes, Alexander normal, 24-mans, and so on. Since I don't raid on healer anymore, my snap-judgment reflexes aren't as honed as they once were, and I don't focus extensively on gearing my healing classes (both my SCH and AST sit at a moderate i183 as of writing).
That's generally not an issue in most Duty Finder content, but every now and then, you get a tank in full Slaying that insists on tanking as recklessly as possible. Sometimes, they die because I'm not fast enough (as an example, I had a tank die just today in approximately two hits in A3 to the scorpion at the end of the trash section--he took a crit, best as I can tell, and died while I was midcast). My best guess is that tanks like these are used to running with their static healers and think they can always forgo cooldowns and the like, and then become downright hostile when they die because their healer didn't have lightning reflexes. (I see it happen when I'm on DPS too, and I always feel bad for the healer.)
I miss the days in ARR when it felt like tank and healer were a team and worked together. While everyone wants to do their best, I'm noticing an increasingly negative, narrow-minded mentality among the playerbase in which the necessities of Savage-level raiding are slowly being viewed as necessities outside of that environment (most especially with regard to tank DPS but also to a smaller degree, healer DPS). I see that mentality crystalized in the current tanking meta, and as the meta becomes more and more mainstream, my want to queue for content as healer (once my second-most played role) dwindles. It's just not fun anymore--it's more stressful than anything.
What drew me to healing in this game from the beginning was that there was a...feeling of strategy to it. Healing was about triage, and incoming damage has generally been designed to allow for more folks to learn and approach healing than in any other MMO I've played. While the game's design hasn't generally changed (current Savage does ask more of groups than Coil did, but other content generally doesn't), the attitudes and strategies of the playerbase are coming together to create an environment wherein healing often feels hectic and hairtrigger to me, rather than strategic. It's starting to remind me somewhat of WoW's healing, which never felt "controlled" to me (and consequently, I never healed seriously in WoW).
For the first time in FFXIV, I probably won't be gearing a healer with weekly Tomestones, and that's a rather strange feeling for me, since SCH was my main up to 2.4 and my most prized secondary after it.


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