I don't understand what you mean by colors. You mean the different hues of brown are exclusive to some classes? o_O() They claimed that the color coding has some failed logic in it that they're planning to remove.
I don't understand what you mean by colors. You mean the different hues of brown are exclusive to some classes? o_O() They claimed that the color coding has some failed logic in it that they're planning to remove.
Yup, go look at the gear in the market wards. Undyed gear is generally available to all classes but a colored one, let's say a a Cotton Shepherd's Tunic (green) is only available to Disciplines of the Hand/Land.
At first, I was talking about just the color being class specific, but the stats are also bothering me too.
Wow, what's with the sudden defeatism?
I mean, why bother with the feedback forums at all, in that case?
'Fact remains we were ill-informed and mis-lead with regard to how colours would work in the run-up to patch 1.19, and a lot of people aren't pleased about it. There's an even more vocal thread speaking against this on the Japanese subforum (the one that inevitably matters most) and I wouldn't be surprised if there were similar ones in the others, too.
Yes, the developers have a nasty habit of keeping quiet on problem issues (though not always), but they generally speak up, even on difficult subjects, when questions pick up this much steam on this many of the subforums.
And again, yes, someone has pointed it out: today is a Japanese national holiday. We will most likely not get an official response until tomorrow at the earliest.
And while we're at it, 'everyone' didn't scream "get rid of Tanaka" or "we love Yoshi". A majority might have but God knows, I and a fair few others certainly didn't, and I think we're all starting to realise that either way it's Yoichi Wada and co' ought have received all the vitriol for the initial mess, however happy he and the other S-E executives may be to let grow this popular idea of Tanaka as some sort of feckless jerk with whom the fault lies in its entirety.
Last edited by Fensfield; 11-05-2011 at 10:10 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
Matt "Bayohne" Hilton - Community Team
I think this is great, so long as there are more colors to choose from. If people care more about aesthetics than stats, they should have no problem sacrificing stats for aesthetics.The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
The people who wan't both will never be satisfied so don't even bother.
Yeah I personally would give up stats for aesthetics since a bulk of the stats will be in materia and I'd be able to balance out by putting more of a certain type of materia to make up for it.
As Roaran said, if we can get more colors available with either duplicate stat spreads or more varied stat spreads (ie: have a Purple robe with the stats of the Green and a Blue robe with the stats of the Red, or have them be in-betweens), there should be something to make most people happy.
This has to be one of the stupidest, laziest things I've ever heard of. Flame away, I don't care. Seriously, they wanted color-coded clone PCs? Very disappointing.The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
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Interim solutions are for pansies.
I really like it the way it is. Adds something new and different to the game, plus not everyone looks exactly the same because they want their character to look cool.The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
I think that "some people" should more accurately represented as "many people" personally, just browsing the forums and talking to people in game the opinion on stat-color locked gear is overwhelmingly negative.
And yes, people who want "both" (i.e. stats and ascetics) CAN be very easily be pleased. Actually, they already added a system that will please us: Materia. We didn't want and don't need gear to be color coded on top of that. If we want to specialize the stats we can do so using the variety stat augmenting materia.
I don't understand. Please elaborate.
If I'm going to be tanking I wear Cobalt Cuirass set (Red). The Gladiator next to me is also wearing Cobalt Cuirass set (Red). So is every other gladiator who doesn't want to be laughed at for wearing the gimpy silver version.
If I want to be DDing on my PUG instead, guess what I wear? Oh... Red Ranger's Tunic because its better than the white one. Felt Trousers (Red) because they are better than the undyed ones. Cobalt Plated Jackboots (Red).. why? You guessed it! Because they are better than the undyed ones.
The point of the matter is that now everyone WILL look the same because while there is that slim percentage of people who will sacrifice stats over color, most people will not. I for one don't hate the color red persay, but I don't want to look like a fire engine. I'd much rather wear the silver one. But my logical side will prevail and I'm not going to spend money on second rate gear. It does not mean I will enjoy it. And last I checked, I was supposed to enjoy a video game..
Hi Bayohne,The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
Thanks for the reply and reasoning behind the Color-Locked System in 1.19.
I'm normally a proponent for unique Class-Specific Gear (like Artifact Armor (AF) from FF XI), but I agree with most people on this thread: There's no reason to make it unique based on Color alone.
I realize it's a cost-effective (arguably lazy) way to get some Class-Specific Gear out, but Color is one of the best things that we had in the original XIV. It allowed some customization for players for pure looks (everyone has a favorite color).
The ideal solution is having unique 3D Models for specific Stat Differences (maybe a certain Ribbon or the small facet looks), while allowing everyone to have Colors for aesthetics only.
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