Quote Originally Posted by Fensfield View Post
You lot seem to be overlooking that fact that while yes, 'Option 1' would indeed be a diversion of development resources, Yoshida pretty much pointed out himself that while it wouldn't make stats any more advantageous so much as just let people equip gear they nonsensically couldn't wear before (but would probably be a disadvantage statistically if they did), 'Option 2' would require the expenditure of few to no such resources because it's just a case of flipping Required Discipline properties found only on the new gear.

So.. not completely sure I see the logic in this 'Go with neither because either way it's a big enough waste of development resources to matter' stance, personally; at least not beyond wanting to spite players that don't like being Discipline-locked out of wearing an item solely because of its colour. I still say Option 2. As I understand it it gives us a bit more freedom, hurts nobody any differently than the current situation, and takes so little developer time as to not really make a big difference in the grand scheme of things. Probably wouldn't even effect the release dates of future patches any more than doing nothing would.
The logic of it, or mine anyways, is quite simple. At this point we know that SE has a permanent solution on the books. The temporary solutions require additional resources (in varying amounts) and may have an adverse outcome on the timetables currently laid out. Whether or not they implement the temporary solutions, people are inconvenienced to varying degrees in differing ways. It has nothing to do with spiting people; many people all over the map are disatisified in all three scenarios (do nothing, 1, and 2). Assuming that the time between now and the permanent solution will have a plethora of unhappy people in different camps, my sentiment is that the balance of convenience favours the shortest route to the end solution given that many will be unhappy regardless. They may as well inconvenience people for the shortest span of time possible and not take time away from the unrelated improvements to the game assuming that there will be a good amount of nay sayers poopooing these temporary solutions anyhow. There is no happy median. Every road (let's assume save for the final solution) leads to something that sucks to a bunch of people.

I don't think there is a broad enough consensus to merit bothering with the band-aids when the merit of incurring the cost associated with them is seriously wanting.

At this time we should, in my opinion, adapt, propose suggestions for the long haul (as many here do), and accept given the perspective into the problem Yoshi-P has given us that the issue is not a quick fix. That seems to me rational. These quick fixes seem to be rushing into action scrambling any continuity or reliability completely unnecessarily at a time when SE can ill afford milling around temporary issues they have clearly turned their mind to and have plans in the works for anyhow.