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  1. #361
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    So eventually, we will be able to freely colorize our equipment! This is great, great, fantastic news!!!
    I don't care about what you do until then! Don't waste your time with temporary solutions!
    (6)
    Last edited by Rinsui; 10-12-2011 at 10:30 PM.

  2. #362
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I vote neither option, lets just wait till they have time to fully implement their proposed dyeing method.
    (4)

  3. #363
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yoshi-p please take your time with this system and make it good

    Please don't listen to the few who are impatience we want a good system in place not a rush job.
    (3)

  4. #364
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Ya I vote no to temporary solutions where there is an opportunity cost involved diverting resources away from the important long term permanent things. The Colour ID system sounds good and the community can wait for it. In my opinion aesthetic concerns are not the end of the world and if you feel they are then... uhm... hmmm... I really don't know what to tell you. I didn't buy this game to play fashion show dress up. You can take a page from the RPers and RP that you're wearing armour in the colour you want I suppose until a permament solution is found.

    Also, massive thank you to Yoshi-P for taking the time to explain why it is that things are the way they are and not simply saying "Please wait more time, we're working on it, thank you". I know to some it's no excuse blah blah blah... But even with only a cursory understanding of his full explanation it illustrates quite clearly that the solution to the problem is not simply "Just do this..." or "Why can't you just...." as a myriad of posts throughout the forums keep suggesting. There is no "Just do this..." solution. It's a large amount of work and a complete redesign of certain problematic aspects of the foundation. It will take time.

    Thanks again Yoshi-P. Keep hammering away at it.
    (5)

  5. #365
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd say go with the actual fix, we can deal with the current system as long as we know a good fix is on the way. That's all I think most of us wanted, just to know that a change is coming.
    (5)

  6. #366
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    You lot seem to be overlooking that fact that while yes, 'Option 1' would indeed be a diversion of development resources, Yoshida pretty much pointed out himself that while it wouldn't make stats any more advantageous so much as just let people equip gear they nonsensically couldn't wear before (but would probably be a disadvantage statistically if they did), 'Option 2' would require the expenditure of few to no such resources because it's just a case of flipping Required Discipline properties found only on the new gear.

    So.. not completely sure I see the logic in this 'Go with neither because either way it's a big enough waste of development resources to matter' stance, personally; at least not beyond wanting to spite players that don't like being Discipline-locked out of wearing an item solely because of its colour. I still say Option 2. As I understand it it gives us a bit more freedom, hurts nobody any differently than the current situation, and takes so little developer time as to not really make a big difference in the grand scheme of things. Probably wouldn't even effect the release dates of future patches any more than doing nothing would.
    (0)
    Last edited by Fensfield; 10-12-2011 at 11:32 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #367
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fensfield View Post
    You lot seem to be overlooking that fact that while yes, 'Option 1' would indeed be a diversion of development resources, Yoshida pretty much pointed out himself that while it wouldn't make stats any more advantageous so much as just let people equip gear they nonsensically couldn't wear before (but would probably be a disadvantage statistically if they did), 'Option 2' would require the expenditure of few to no such resources because it's just a case of flipping Required Discipline properties found only on the new gear.

    So.. not completely sure I see the logic in this 'Go with neither because either way it's a big enough waste of development resources to matter' stance, personally; at least not beyond wanting to spite players that don't like being Discipline-locked out of wearing an item solely because of its colour. I still say Option 2. As I understand it it gives us a bit more freedom, hurts nobody any differently than the current situation, and takes so little developer time as to not really make a big difference in the grand scheme of things. Probably wouldn't even effect the release dates of future patches any more than doing nothing would.
    The logic of it, or mine anyways, is quite simple. At this point we know that SE has a permanent solution on the books. The temporary solutions require additional resources (in varying amounts) and may have an adverse outcome on the timetables currently laid out. Whether or not they implement the temporary solutions, people are inconvenienced to varying degrees in differing ways. It has nothing to do with spiting people; many people all over the map are disatisified in all three scenarios (do nothing, 1, and 2). Assuming that the time between now and the permanent solution will have a plethora of unhappy people in different camps, my sentiment is that the balance of convenience favours the shortest route to the end solution given that many will be unhappy regardless. They may as well inconvenience people for the shortest span of time possible and not take time away from the unrelated improvements to the game assuming that there will be a good amount of nay sayers poopooing these temporary solutions anyhow. There is no happy median. Every road (let's assume save for the final solution) leads to something that sucks to a bunch of people.

    I don't think there is a broad enough consensus to merit bothering with the band-aids when the merit of incurring the cost associated with them is seriously wanting.

    At this time we should, in my opinion, adapt, propose suggestions for the long haul (as many here do), and accept given the perspective into the problem Yoshi-P has given us that the issue is not a quick fix. That seems to me rational. These quick fixes seem to be rushing into action scrambling any continuity or reliability completely unnecessarily at a time when SE can ill afford milling around temporary issues they have clearly turned their mind to and have plans in the works for anyhow.
    (2)

  8. #368
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Agreed with others - please focus your efforts on the final solution.

    I strongly approve the concept of:
    - Coloring for individuality
    - Shape/size for gear strength/purpose

    Love the idea of the color being independent of the armor and being able to do 24+ shades of color for the same armor.
    (5)

  9. #369
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    No apology needed Yoshi-P, thanks for all you have done so far ^^ I am loving patch 1.19 and am looking forward to the future.
    (1)

  10. #370
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Oops. I need to fire my fact checker.
    (0)

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