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  1. #351
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    Um...Option 1 is the actual solution, option 2 is the temporary one.
    I think some people are misunderstanding.. Both options 1 and 2 are temporary solutions (to be implemented by 1.20 at the latest), only to be replaced when the Color ID system is ready.

    Yoshi's post says the Color ID system will be ready eventually, and gives no other timeframe for it. So, chances are, the actual Color ID system will be ready by 1.21 or later.


    Personally, I'm in favor of option 2, because it is less labor intensive than option 1, and I see no point in spending excess labor on a temporary solution that will only be replaced again anyways.. The less time spent on a temporary solution, the sooner we can get a permanent one.
    (4)
    Last edited by Inaaca; 10-12-2011 at 02:04 PM. Reason: added personal standpoint

  2. #352
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I want to make an apology of sorts to the dev team. I called them lazy and I failed to go back and look at the original post about WHY dyeing couldn't be implemented easily and quickly. My apologies to Yoshida and the dev team.

    The problem, like SO MANY OTHERS in this game, is the poor coding done in the creation of FFXIV. Once again it all points back to Tanaka and the train wreck he tried to call a finished product. Yoshi-P knows what's going on. It's just when things come out like the current dyeing system it really makes you go "WTF?!"
    (0)

  3. #353
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Please don't allocate resources for some temporary fix if the rehaul is on the way. All the little princesses here can deal with the current system until it is changed as long as they know it's coming. Please fix the game asap and don't take detours.
    (4)

  4. #354
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rubicon View Post
    The problem, like SO MANY OTHERS in this game, is the poor coding done in the creation of FFXIV. Once again it all points back to Tanaka and the train wreck he tried to call a finished product. Yoshi-P knows what's going on. It's just when things come out like the current dyeing system it really makes you go "WTF?!"
    Uh, Rubicon, I hate to go all white knight for Hiromichi Tanaka yet again, but much as you may relish the opportunity to bash him and his team, they aren't the ones built Crystal Tools nor are they the ones subsequently did most of the re-purposing it for an MMO; that was a wholly separate team under Yoshinori Kitase. The amount of time it took for a usable version of the engine to become available is one of the problems with which we've been told they had to deal during initial development.

    When was the last time you saw a Final Fantasy with an advanced, freeform colour manipulation system on character outfits (or most any other mobile/realtime-rendered object) outside the development environment? I'll bet it was back when they were just applying colours to polygons (FF7's era) rather than textures, if at all. It's probably a feature CT's original developers never saw a need to implement, and the decision to try to make it play nice with one makes this new development all the more surprising.

    Also, one concern:
    Will an automated colouring system lead to less well-realised gear shading than the original, manual setup? Or, rather, no, it will lead to less perfect-looking gear shading because each variation won't be hand-made - but will it be a noticeable loss in quality?
    (1)
    Last edited by Fensfield; 10-13-2011 at 06:03 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #355
    Player
    Magistrat's Avatar
    Join Date
    Apr 2011
    Posts
    13
    Character
    Magistrat Black
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Make it right! I dont care how long it takes and how it will affect addition of further content, just make it right please.
    (0)

  6. #356
    Player
    AndrewN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Justalyne Relboron
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Thanks for the post Bayhone, and to Yoshi-P for the explanation.

    Personally, I don't have a problem with the coloured gear as it currently stands and in my opinion you shouldn't worry about a temporary fix, just go all out for the final target, we can get by with what we have for the time being.

    Keep up the good work.

  7. #357
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Please don't allocate resources for some temporary fix if the rehaul is on the way. All the little princesses here can deal with the current system until it is changed as long as they know it's coming. Please fix the game asap and don't take detours.
    This right here, hence the direct quote from Yoshida in the signature.
    (0)

  8. #358
    Player

    Join Date
    Mar 2011
    Posts
    27
    Quote Originally Posted by Naoki_Yoshida
    There are 2 ways we can fix our mistakes.

    1. Add recipes for “Finished product + Dye” and add items for each additional color
    ⇒This is a temporary solution, but color and stats will be clearly separated
    ⇒The only problem is that it will take a long time to add all of the items

    2. Remove class restrictions for colored gear until the Color ID system is ready
    ⇒The number of items will not increase greatly, so this could be implemented more quickly
    ⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)
    In my opinion, Devs please do not spend time on these temporary measures if there's an opportunity cost of restricting your manpower on developing other major contents.

    I especially vote NO! to Option 2, as I don't want my added stats (due to color) be vanished, and no, it cannot be balanced by Materia, as currently we can add materia on the item no matter whether it's dyed.

    As an example, now we have Cobalt Cuirass (Red) with additional Attack+4, if you get rid of that additional stat, where can we get that ATK+4 back? Through materia? No! There's no +ATK Materia for body. Even if there is, say we put an ATK+18 materia on the armor, now we totally get ATK+22; if you get rid of the original ATK+4, even with a suitable Material, we can never get ATK+22 back unless you give us new Materia with higher stats added.

    I suggest just let the current dye system be there for a while longer. But to solve the probelm, one day you should give us:

    1. Change the current item name from [name (color)] to [name (stats)]:

    For example: Felt Gown (Red) (with VIT+7) ------> Felt Gown (VIT);

    2. Change the recipe if possible thus the Felt Gown (VIT) does not require a dye, allright, maybe with a new item VIT Essence

    3. Give us a completed color changing system like you mentioned “Finished product + Dye” thus we can change the color of a particular item as we want, and of course we welcome more colors. And make sure color chaning won't affect the additional stats, e.g. VIT+7 or the proposed suitable class.

    For example:
    Felt Gown + All-purpose Red Dye = Felt Gown (Red)
    Felt Gown (VIT) + All-purpose Blue Dye = Felt Gown (VIT) (Blue)
    (1)
    Last edited by Kel; 10-12-2011 at 06:54 PM.

  9. #359
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kel View Post
    In my opinion, Devs please do not spend time on these temporary measures if there's an opportunity cost of restricting your manpower on developing other major contents.

    I especially vote NO! to Option 2, as I don't want my added stats (due to color) be vanished, and no, it cannot be balanced by Materia, as currently we can add materia on the item no matter whether it's dyed.

    As an example, now we have Cobalt Cuirass (Red) with additional Attack+4, if you get rid of that additional stat, where can we get that ATK+4 back? Through materia? No! There's no +ATK Materia for body. Even if there is, say we put an ATK+18 materia on the armor, now we totally get ATK+22; if you get rid of the original ATK+4, even with a suitable Material, we can never get ATK+22 back unless you give us new Materia with higher stats added.

    I suggest just let the current dye system be there for a while longer. But to solve the probelm, one day you should give us:

    1. Change the current item name from [name (color)] to [name (stats)]:

    For example: Felt Gown (Red) (with VIT+7) ------> Felt Gown (VIT);

    2. Change the recipe if possible thus the Felt Gown (VIT) does not require a dye, allright, maybe with a new item VIT Essence

    3. Give us a completed color changing system like you mentioned “Finished product + Dye” thus we can change the color of a particular item as we want, and of course we welcome more colors. And make sure color chaning won't affect the additional stats, e.g. VIT+7 or the proposed suitable class.

    For example:
    Felt Gown + All-purpose Red Dye = Felt Gown (Red)
    Felt Gown (VIT) + All-purpose Blue Dye = Felt Gown (VIT) (Blue)
    Yeesh. FFS let the dev team do what they need to do, as if +4 attack actually made that much of a difference. just add 8 STR and problem solved. lol

    I vote no to BOTH of those options. Forget about implementing temporary fixes and just fix the issue as a whole. People may not like that its changing again but they can deal with it.
    (4)

  10. #360
    Player
    Wabo's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Wabo Cabo
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I think best way to do it would be to have a set of recipes that contain elemental eyes to adjust your stats. Then you could have tears, eyes and so on depending on the level or strength of the stat increase. Then have a recipe for the color just like the current one.
    (0)

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