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  1. #281
    Player
    Kio's Avatar
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    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Differentiating between a piece of armor with different stats and different class requirements makes it no longer a colored version of the original armor. May as well toss the entire dye system out the window.
    I really liked the fact that you could have multiple colors of the same gear simply for preference sake and wish to revert back this way.

    Also, where is the pink all-purpose dye? Please bring pink back into the game. As a female player, it was one of the very few things that I really appreciated having. It let me express my soft feminine side, or giggle at big Roedygans dressed in something silly and pastel. Either way, it always made me smile.

    Sorry, my post is neither articulate or well crafted as most the other replies in this thread. Running on less than 2 hours of sleep. Need to find Yoshi-P and bum some coffee off of him. Zzzz.
    (4)

  2. #282
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MynxLynx View Post
    You are probably spot on. I can imagine the devs thinking "We spent months programming this in and now they want it reversed after a few days? Hmm, let me think.............NO." Most players wanted something different than Tanaka was planning. This certainly is different, not what people wanted but we aren't in control of the development. First everyone screamed "get rid of Tanaka" then they screamed "We love Yoshi", now they scream "Yoshi makes us sad ". SE will probably throw up their hands in frustration and just do whatever they want.

    I'd liked to have seen a dye system similar to guild wars or rift but we got what we got and will have to live with it for a while, perhaps forever.
    +1 for truth.
    (0)

  3. #283
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kio View Post
    Also, where is the pink all-purpose dye? ... It let me express my soft feminine side, or giggle at big Roedygans dressed in something silly and pastel. Either way, it always made me smile.
    Here here! Okay a little less so on the expressing my feminine side a bit but I agree, seeing it did always make me smile.

    'Course there's a rare robe that's pink, now.. but still kinda miserable. Once again, for goodness sake, put back all the colours weren't just class/stat-locked but almost completely removed.


    Quote Originally Posted by Jinko View Post
    Quote Originally Posted by MynxLynx View Post
    ... I can imagine the devs thinking "We spent months programming this in and now they want it reversed after a few days? Hmm, let me think.............NO."
    +1 for truth.
    And once again, you lot lay off the defeatism already. Not only are you arguing against giving feedback in a feedback forum, but as much as I wish they had stuck with this stance and kept developing Final Fantasy XIV as Hiromichi Tanaka originally intended it be developed (and was with the group was vehemently against the people screaming "get rid of Tanaka", so yet again, it was not everyone) the entire reason we're having this discussion is because they did completely the opposite of what you're saying they would and set about changing everything they spent several years programming.
    (3)
    Last edited by Fensfield; 10-11-2011 at 11:04 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #284
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amineri View Post
    I'm not trying to say that classes are getting artifact armor (whatever that is, I presume it's some FFXI reference, which I never played). I'm also not saying that this is an exact repeat of a previous system from a previous Final Fantasy title.

    All I'm trying to say here, is this : color intrinsically has a meaning beyond aesthetics in at least some of the Final Fantasy universe. The development team is building upon this, creating a system in which colors are in some ways associated with stats.
    (edited out parts for length)
    On a side note, SE has clearly made the following color-to-element associations within the game, from day one:

    Purple : lightning
    White/light blue : ice
    Red : Fire
    Green : Wind
    Tan/Brown : Earth
    Blue : Water

    Color here DOES matter.

    --------------------------------------------------------

    On a side note, I hope that SE does expand on their selection of armors and colors available within the classes, simply by adding more recipes/options. Given the sheer size of the 1.19 patch, I'm not really surprised that the new recipe selection first released was a bit skimpy, and am looking forward to more gear coming in 1.20.
    Yes, AF refers to the class limited quest reward gear from FFXI.

    While I agree with some of your points - SE does indeed have a history of assigning elemental strengths/weaknesses with colors - I do not see where this makes much sense in appearance of the crafted gear we wear.

    We have materia to add stats to gear, and the materia can be color coded. Spell effects can be color coded as well so it is clear that a sword is slashing away with ice magic laced on the blade or a mage has just thrown a thunder spell because the bolt has purple sparkles shooting out of it - all that would be just fine with me.

    When I look at players in my party or running past me through town, I don't look at their gear and think "oh that Lalafell is wearing a red outfit - must be a Gladiator!" I do notice if the gear is made of metal, cloth or leather. I know that if a player is wearing a coatee set, that player is most likely set to a crafting class - and the tool equipped lets me know at a glance which craft. The gear sets already let me know at a glance which class the player is likely on, the color should have remained the player's style preference.

    For unique class restricted gear sets (such as something similar to FFXI's Artifact Armor) that signify a particular uniform, then I don't mind certain colors. Typically in uniforms, all of the pieces have already been designed to look nicely together anyway. When AF was worn in FFXI, it meant that player had done a hard quest chain, had attained a certain number of levels and was now a "Red Mage" or a "Warrior" etc. For Grand Company gear or other similar gear sets, color is again applied to indicate the allegiance to the chosen company - and again, the gear is designed to match when worn as a set. I am fine with this concept.

    However, for crafted gear that several jobs can use, I don't want every color to indicate what stats are on the gear. The result is a confusing mixture of colors that don't all blend together well. It also removes individuality. Why does every player who wants certain stats have to wear the exact same matching color gloves? I don't like the decision to extend color to stats in crafted gear for multiple class pieces. This is especially true for sets where we can't dye all pieces of the set the same color.

    Part of the dev response was that color could not be applied to every item - I am OK with that if it needs to be that way. However, I still don't see why a crafted glove in one color vs another should have different stats. I love that we can first make a plain uncolored version of a piece of gear and then apply color to it later - that part is what we asked for. Changing the stats and restricting which classes can wear the item merely by dying the item a new color was not.
    (5)
    Last edited by Deminia; 10-11-2011 at 09:31 PM. Reason: bolded for clarity

  5. #285
    Player
    Rowe's Avatar
    Join Date
    Aug 2011
    Posts
    61
    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    It was a stupid thing to do as well as lazy! All purpose dye should be just that, every color should be applicable to all items. We have gone from an item having 3-5 color variants to having most of the new items having 2 and 3 at the very most.

    As a weaver I loved that I could make LS members gear and ask them their color preference. Now they simply get what they get. And Wtf is the point of associating a stat to a dye color when there is the materia system???? It pigeon-holes people into using the colored gear possessing the supposed "best" stat for a job and not their preferred color, it will be like FFXI all over again where level 75 players of a specific job all look like clones wearing all the exact same gear in each slot.

    When I read about the introduction of All Pupose dyes I thought we would be getting greater choice in color variation of gear, not drastically more limited choice!!!!! Hell I though we'd be able to dye NM and Raid drops, not that those are even desirable anymore now that materia system has obsoleted people's hard won items just 3 months after those items introduction.
    (7)
    Last edited by Rowe; 10-11-2011 at 09:50 PM.

  6. #286
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rowe View Post
    It was a stupid thing to do as well as lazy! All purpose dye should be just that, every color should be applicable to all items. We have gone from an item having 3-5 color variants to having most of the new items having 2 and 3 at the very most.
    Explain how its lazy, you obviously don't realise the amount of extra work they had to put in to make different colours equal different stats, level restrictions and class restrictions.

    I really can't see them reversing this choice, if Yoshi wanted our opinion prior to making the change he would have made a poll and asked us.

    Lets not forget they aren't finished with the recipe changes so for all we know there could a lot more colour options planned for each type of armour.

    For example most gear types have 3 colour choices (including the undyed) 4 at best and there are up to 9 dyes they can use, which would/could give a maximum of 10 colour choices per armour type.

    Also, where is the pink all-purpose dye?
    Pink and red are the same dye.
    (0)
    Last edited by Jinko; 10-11-2011 at 09:58 PM.

  7. #287
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Yoshi P has posted a reply on the Japanese side:
    http://forum.square-enix.com/ffxiv/t...l=1#post384697
    (1)

  8. #288
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mikita View Post
    Yoshi P has posted a reply on the Japanese side:
    http://forum.square-enix.com/ffxiv/t...l=1#post384697
    Wow that a big reply, we need Reinheart in here !! lol
    (0)

  9. #289
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    If I'm reading it correctly (and that's a huge "IF" - thanks, Google translate!), it looks like they're going to be changing it. There were details but I couldn't make enough sense of it to tell what they were. I also think it said it won't happen before 1.20, and it looks like even making that patch is a best-case scenario.

    But if I'm reading it correctly, they're going to be changing it. Hurrah.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  10. #290
    Player
    Rowe's Avatar
    Join Date
    Aug 2011
    Posts
    61
    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Explain how its lazy, you obviously don't realise the amount of extra work they had to put in to make different colours equal different stats, level restrictions and class restrictions.

    I really can't see them reversing this choice, if Yoshi wanted our opinion prior to making the change he would have made a poll and asked us.

    Lets not forget they aren't finished with the recipe changes so for all we know there could a lot more colour options planned for each type of armour.

    For example most gear types have 3 colour choices (including the undyed) 4 at best and there are up to 9 dyes they can use, which would/could give a maximum of 10 colour choices per armour type.



    Pink and red are the same dye.
    Jinko you don't have a single like on any of your posts in this thread. Go away, you are wrong.
    (5)

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