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  1. #261
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    Thanks! ^^

    I agree with having more colors...actually i sent them a BIG feedback yesterday regarding dyeing (that, for some reason the Word changed to "dying"...just too lame...and i only noticed this today ><)

    IMO this dyeing change was not only lame but also drastically damaged the game as a whole. For those curious, i asked these changes:

    -Each color being related to a class (like all red armor being "Requires: MRD").

    -Undyed gear being all classes.

    -All gear having required rank and all dyed gear required class (only one class...like red being "Requires MRD") and an extra effect in comparison to undyed version, like they do now.

    -Once the character reaches with ANY class to that gear required rank, the restriction changes to optimal rank. Just like Naylia suggested a while ago...an awesome idea to look the character as a whole instead of a set of separated classes. So, if your highest class is 30, all gear level 30 or under have optimal level while all gear 31+ have required level, keeping Yoshida's so wanted leveling up based on gear motivation.

    -Once both reuirements of the gear is fulfilled (both required class and level), the class requirement would change to favoring. This way, once you got access to that gear any of your class also will. However, if the class wearing it is not the favored one, the dyeing bonus effect would be cancelled, leaving the very same effect as if it was undyed to any class other than favored one, giving people that want an edge to the class by using the correct color having it AND giving those that want to use any color with any class what they want too.

    Also, just imagine that, as example, if you want a Cobalt Cuirass (Red) (would be "Requires: MRD" and "Required Level: 48") with another class then you would need to reach MRD 48 to fulfill both class and level requirements to change it to optimal/favor.

    In the end it's like Naylia said...like a milestone system that rewards who leveled the classes...once you reach MRD 50, this means all red gear would become "Favors: MRD", allowing you to use it with every single class...and what if pink was WVR color? If you want to wear a Cobalt Cuirass (Pink) then you better level your weaver up to lv48!

    Of course the original suggestion was WAY more detailed than this...but this explanation might be enough for you guys to understand the idea i think.
    (1)

  2. #262
    Player

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    Mar 2011
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    Gridania
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    451
    I have been having a bit of trouble adjusting to the new color paradigm, but in the end I think it will lead to the game having a more Final Fantasy feel to it.

    First off, most MMOs have color be purely aesthetic. This is not most MMOs. The biggest complaint I see from people is that they don't want FFXIV turning into a generic MMO clone.

    In the Final Fantasy universe, color is not aesthetic!

    Black Mage != White Mage != Red Mage != Blue Mage

    People are crying out for these traditional Final Fantasy job icons, and yet turn around and raise a ruckus because SE actually ties colors to classes?? I don't get it. The whole theme of these classes (EVEN THEIR NAMES) are highly dependent on color.

    Even beyond that, there is a clear line of reasoning as to why colors have stats associated with them. People generally liked the dyeing system (or at least SE believed this to be the case, it seems), where you had to collect dyes and add them to gear. With the HQ system, and crafting in general, this means that adding color takes more effort. Should not effort be rewarded? I know that pre-patch, I was starting to see a lot of people in undyed +3 gear, because the undyed version was exactly the same stat-wise, but easier to make.

    If you follow this train of logic, if SE makes dyes not affect stats, no one will make/sell HQ versions of the dyed gear. It would simply be more effort for no more reward. Once again, all people would look the same, just in this case undyed rather then dyed.

    The only remaining choice is to make changing color such a trivial operation that it becomes essentially no effort to change your gear to whatever you want, whenever, however. This goes very highly against the color-themed classes/jobs that are so central to the Final Fantasy universe, that I'd think that more people would be against it.

    Even further, then SE would be spending a lot of time adding in a system that served no actual game-related purpose. I can already see the cries of "SE, stop wasting time adding stuff to let people play dress-up, and put in REAL content!!".

    SE couldn't really win here. No matter what option they took, there was going to be an outcry:
    1) Keep existing system : "This is too complicated, and everyone ends up wearing the same undyed gear. It doesn't feel Final Fantasy."
    2) Make colors have stats and class/job restrictions : "I can't make my character be whatever color I want!"
    3) Make coloring a meaningless vanity system : "Why are you wasting time on a 'Hello Kitty' dress up system instead of adding real content? Why are the Black Mages dressed in red gear and Red Mages dressed in black gear? This makes no sense and isn't Final Fantasy!"

    Good luck dev team! /salute
    (2)

  3. #263
    Player
    Rubicon's Avatar
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    Mar 2011
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    Gridania
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    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    Bay, that would make sense except the part about "easily differentiate stat differences by color of the gear" when red in one piece of gear means one stat, and red in another piece of gear means a totally different stat.
    (3)

  4. #264
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    AF is one thing, crafted gear is another. Not to mention Conjurer does not equal black mage or white mage. That's jobs. As we don't have jobs yet, this whole class = colour nonsense is bunk. Particularly as that's not exactly how FF games have been going in the past few years anyway.
    (11)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #265
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    Quote Originally Posted by Oscillate_Wildly View Post
    AF is one thing, crafted gear is another. Not to mention Conjurer does not equal black mage or white mage. That's jobs. As we don't have jobs yet, this whole class = colour nonsense is bunk. Particularly as that's not exactly how FF games have been going in the past few years anyway.
    Saying "class = colour nonsense is bunk" is your opinion.

    Let me point out:
    1) Color defining classes / jobs / roles has a well established tradition in the Final Fantasy universe
    2) There were many requests for classes to be more well defined

    I don't think it is too difficult to put these two things together to see where the dev team got this idea from.
    (0)

  6. #266
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    Quote Originally Posted by Amineri View Post

    In the Final Fantasy universe, color is not aesthetic!
    I don't even know where to start with this comment...
    (7)

  7. #267
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Forget color coding; I simply wish SE would take a page from the modern MMO design handbook (something I don't advocate very often) and separate appearance from stats. LotRO (a free2play game, at that) does this better than any other MMORPG I've played. You have your gear, then you have several different appearance-only tabs that you can switch between at will.
    (3)

  8. #268
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Amineri View Post
    Saying "class = colour nonsense is bunk" is your opinion.

    Let me point out:
    1) Color defining classes / jobs / roles has a well established tradition in the Final Fantasy universe
    2) There were many requests for classes to be more well defined

    I don't think it is too difficult to put these two things together to see where the dev team got this idea from.
    But that's what you have gear for. Not the color. The look itself is what can define your job. The color is your own customization. With the way things are now, everyone will be either red for MRD or GLA, [insert color] for mage, and [insert color] for ARC, LNC, and PUG. There's no fun and that's why I liked it before better.
    (5)

  9. #269
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    Uldah
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    Quote Originally Posted by Dreamer View Post
    Forget color coding; I simply wish SE would take a page from the modern MMO design handbook (something I don't advocate very often) and separate appearance from stats. LotRO (a free2play game, at that) does this better than any other MMORPG I've played. You have your gear, then you have several different appearance-only tabs that you can switch between at will.
    i felt the Phantasy Star series did it even better.

    in their games, your stats are based on a few actual devices that electronically induce those stats.
    sort of like an invisible forcefield made up of specific defenses. anything you wear is just for looks.
    it makes a little more sense than just magic imbued gear to me but oh well.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #270
    Player
    DeadRiser's Avatar
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    Limsa Lominsa
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    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dreadnought View Post
    i felt the Phantasy Star series did it even better.

    in their games, your stats are based on a few actual devices that electronically induce those stats.
    sort of like an invisible forcefield made up of specific defenses. anything you wear is just for looks.
    it makes a little more sense than just magic imbued gear to me but oh well.
    Lol I did like that the armor was linked to the outfit, but their color system suckedddd
    (1)

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