That's just terrible.
Great job, SE!
That's just terrible.
Great job, SE!
I have to agree with most people on here: color coding people's gear is dumb. I'm voting NO on dyes affecting stats.
the devs think so lowly of us that they think we actually need gear to be color coded so we know which gear has which stats?The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.
I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
first of all, if we really want to know another persons geared stats then we use the EXAMINE feature.
second of all, no one asked for color coded gear so we can tell which stats have which just by a quick glance at a character.
third of all, even if the color says which stats are which, we still dont know to what extent those stats are because of other modifyers such as materia.... LEADING US TO USE THE EXANINE FEATURE
couldnt the actual model of the gear be what reflects its stats?
this is the only thing i hate about the patch SE, please change it.
Last edited by Dreadnought; 10-11-2011 at 07:05 AM.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Here thanks to the JP thread for finding old post from YoshiP with a date so I can dig my translation thread.
----
Original Thread Link: http://goo.gl/chAJK
お気遣い感謝です
Thanks for your thoughts
性能カスタマイズはカララント+素材+クリスタル属性で、というイメージです。コレを見る限り”レッドカララント”が着色の要素に見えますが、やはり装備の色味が性能のカスタマイズ(例の場合赤が盾向き)のキーに充てられる訳ですかね…。
When looking "Red Colorant" looks like the color material, so the color will define stat customize (example like red being tank) is the key.....
The image is Stat customize is colorant + material + crystal
単純にアイテムを後から「染色する」という遊びは、全アイテムに全カラーを用意する必要、もしくは、
一括して色変更するシステムが必要なので、また別にと思っています。
(全カラーを用意する方法では、メモリが破綻しますし、システム対応の場合は、
見た目のクオリティを維持しつつなので、今すぐは難しいのです。
他のゲームでは頂点カラーのみで、とかマテリアルカラーで、とか方法はありますが、
テクスチャの書き込みがその分制限を受けています)
To generally coloring the item later on, it will require to have all colors for all the item, or will require a system to change color together so thinking of this for another.
(to prepare every color it will break the memory, to work with the system it we have to preserve the quality of looks so it's hard to do right away. In other games there are ways to change the material colors but the texture writing is taking some limitations.)
I'm glad to hear that, I can't imagine it staying this way forever I'll be sorely dissapointed if it does.
*edit*
Seriously issues allready? I don't care if I can't dye my armour every single colour of the rainbow but I do want some choices in the matter, christ keep it so each armour set has 3 colour variants that DON'T effect stats or the job that can wear them, it's inane we have materia to boost our stats we don't need a 3rd layers for slight customization boosts.Here thanks to the JP thread for finding old post from YoshiP with a date so I can dig my translation thread.
----
Original Thread Link: http://goo.gl/chAJK
Last edited by Jynx; 10-11-2011 at 08:11 AM.
It's a real shame that the PLing issue is so extreme most NA players haven't even seen this thread.
Even with the explanation, it's escaping me how they thought it was a good idea to have different colored pieces of the same gear have different stats. I know it's a lot to ask, but being able to dye your own gear without having to worry if your gimped or not would be welcomed.
Thank you! Hopefully aesthetic colouring is coming back. The stats difference could be shown in the description of the item by adding a class icons to show people which class it would be optimal for while not restricting it for that particular class. Or something else.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I know this thread is long and everything has pretty much already been said.
But I wanted to just highlight the fact that one of the biggest complaints I hear from people playing many MMOs out there, successful and otherwise, is that there's a "uniform" associated with their class and level. People want their accomplishments to show in their equipment, so that people can see what they've done at a glance. However, they also want to not look exactly like everyone else playing their same class at the same level of progress.
Dye is normally a way to accomplish both of these. The base equipment shows what you're wearing, but then the coloring is a way for you to personalize it. If you take the previous system that was in place: you look at a mage wearing a pointy hat and you know they're probably in the 30s or 40s because it has feathers and doesn't cover their eyes, but then they also had four color options which were entirely made based on their own aesthetics. That's a good way to balance showing off with personal taste. The current system, on the other hand, dictates "you are a level 36 conjurer, so you will wear a pink linen hat like every other level 36 conjurer in the game."
It's obvious that in the latest wave of hirings SE let an Ork slip into the development team.
Red ones go fastah!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.