Results -9 to 0 of 377

Dev. Posts

Threaded View

  1. #11
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lavani View Post
    What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
    Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.

    So our developers throw their hands in the air and cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?

    Well, aside from this whole 'paint it red cuz red makes it hit harda' thing of course..
    (0)
    Last edited by Fensfield; 10-10-2011 at 06:14 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

Tags for this Thread