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  1. #201
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    (3)

  2. #202
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Devs don't post on the weekend, no surprise one hasn't been in to say anything.

    If the JP guys are just as infuriated as you lot maybe Yoshi-p will have something to say on Monday or in the next live letter.

    I sure plenty of people will be asking "what the hell did you do tp my dye"
    (2)

  3. #203
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Nope, somebody read the Japanese forums and from what I've heard, they are confused too.


    Betel, you are just arguing for the sake of arguing now. Just accept the fact this this is a pretty dumb way to handle the dying system and how "unique" it is...
    Hopefully we'll get some translated links to what the other forums are saying. I'd be interested in hearing what everyone else has suggested so far too.

    I really hope we hear something on Monday.
    (1)

  4. #204
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jinko View Post
    If the JP guys are just as infuriated as you lot maybe Yoshi-p will have something to say on Monday or in the next live letter.
    There is now a thread on the Japanese crafting forum about this.
    Hopefully it will get some attention from SE on Tuesday (Monday is a national holiday here).

    It was only started 3 hours ago, but it already has a bunch of Likes and support going for it:
    http://forum.square-enix.com/ffxiv/t...82%B9%E3%83%AC
    (2)

  5. #205
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lavani View Post
    I wouldn't be opposed to enchants or runes being introduced sometime in the future though .
    That's called Materia...
    (2)

  6. #206
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    dye should be used like a potion >.> its just color, they did over do it on how to dye stuff.
    (3)

  7. #207
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    You should invest in the elemental armbands, they're much better than measly INT+3
    (0)

  8. #208
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    Probably the same reasoning behind making Red Velveteen an item for DoW only. I don't get it.
    (1)

  9. #209
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    That's called Materia...
    What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
    (0)

  10. #210
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lavani View Post
    What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
    Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.

    So our developers throw their hands in the air and cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?

    Well, aside from this whole 'paint it red cuz red makes it hit harda' thing of course..
    (0)
    Last edited by Fensfield; 10-10-2011 at 06:14 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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