I can't believe people are still arguing with Betel. There is literally nothing to support his argument.

We have two systems in this game for gear customization

Materia for Stat customization
and
Dying to Aesthetic customization

Bleeding them together does not create more unique classes, it makes crafting, sell, and buying gear excessively complicated and alienates a massive portion of the player base.

You cannot make claims like "People were asking for this when they called for class uniqueness" because there has never once been a thread in which people said they wanted ever class to wear a specific color. There have only been thread where people want class specific armour types and abilities.

You cannot make claims like "There is no Class specific armour" when every guild in the game sell class specific armour.

You cannot make claims like "You wouldn't let everyone wear Monk AF" when no one has once asserted that JOB specfic armour should be used by anyone.

You cannot make claims like "Magical dyes are the same a runes" when there is nothing in the game that describes them as such and they literally have to be crafted into the gear that uses them.

You cannot make claims like "Like it or not color defines classes" when in every game since the advent of 3D graphics has steered away from that concept because its lazy and was only used to save space on game cartridge.

Yes we still have a Class Specific look in games, but this is defined by Ultimate Equipment sets like FFXIs AF not by forcing players to wear the same color for the whole game. Worse yet, because this system is not color=stat, Class Uniqueness is not achieved by forcing players to wear a Rainbow of colors just so they can be competitive.

There is no justification for this system.

Judge not on the color of their armour, but the content of their character.