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  1. #181
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    No, people wanted class uniqueness in the form of their role and skills.
    So, for the sake of your argument, "Gear" is going to a dumpster now? Even though many did express their dissatisfaction with the fact there was no such thing as class-specific AF in this game to make them stand out from each other... aesthetically. It is one factor among the umbrella of factors that lead the classes to lack uniqueness, but you are not doing yourself any favors by outright denying a significant factor in the issue as a whole.

    Because the gear itself should determine what class wears it, not the color of the gear.
    You are not even defining the word "gear" in the context you are using it, simply denying that "gear color" has anything to do with it (even though it is a irreplaceable part of "gear"). Either way, Paladins can wear black AF and red mages can wear blue, it shouldn't be so strict!

    Model yes, color no. As stated above, color should have no bearing on the actual function of a certain piece of equipment. Just because I painted it red generally doesn't/shouldn't mean that it is now functionally better.
    If it distinguishes classes from one another, yes it should.
    It's a fantasy game dude. Those are magical dyes. But if they made them look like runes then suddenly, it all makes sense! Even though runes are just black paint on a piece of gear. That shouldn't make it functionally better! But it's a fantasy game, so it does.
    (0)
    Last edited by Betelgeuzah; 10-09-2011 at 01:49 AM.

  2. #182
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arcell View Post
    Do we know for a fact that Conjurer will split into both Black Mage and White Mage, as well as the fact that they will use the same weapon? I may have missed something but I haven't seen confirmation of that anywhere.
    Not 100% no, but its very likely that both CON and THM will beable to equip white mage and black mage and specialise in that skill set.
    (0)

  3. #183
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Yes i realize they are trying to give incentive to playing DoL and DoH. But honestly, to me leveling those is really boring, and buying the gear i need to progress is too expensive (lvl 13 with lvl 1 starting items is just not too good). Also leveling those classes without guildleves is expensive for starting players. There is no list of recipes (that i have found) in the game so i have to log out (alt tab crashes the game) and find some website with lists. The only way i have been able to get Gil is by doing Guildleves. There are no other quests and the leves have a ridiculous reset timer (i know it's a lot more than before with the new changes).

    By limiting the dye collection to the three gathering classes they are driving the price of the dye up. Im not saying give dye a 90% drop chance per mob, or even 50%, but at least allow everyone to enjoy an aspect of the game without having to pull their hair out leveling an extremely boring class (boring to me and i know others as well).

    Again this is from a fairly new player to the game, i started this with a friend and already she's frustrated and dosn't want to keep playing because of the feeling of having no direction.
    (0)

  4. #184
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    So, for the sake of your argument, "Gear" is going to a dumpster now? Even though many did express their dissatisfaction with the fact there was no such thing as class-specific AF in this game to make them stand out from each other... aesthetically. It is one factor among the umbrella of factors that lead the classes to lack uniqueness, but you are not doing yourself any favors by outright denying a significant factor in the issue as a whole.
    Fine, to further refine what I was saying: Weapon type + Gear type + Skill set = Class. By weapon type I mean type of weapon (Sword, spear, axe, etc...). By gear type I mean type of gear (Haubergeon, Cuirass, Bliaud, Scale Mail, etc...). By skill set I mean set of skills from a class (Archer skills, Gladiator Skills, Conjurer Skills). Whether my gear is red or blue should have no bearing on how well I can fulfill my role. It should be a choice of which color I personally prefer.

    Quote Originally Posted by Betelgeuzah View Post
    You are not even defining the word "gear" in the context you are using it, simply denying that "gear color" has anything to do with it (even though it is a irreplaceable part of "gear").
    By gear I mean equipment, as in what fills the head, body, hands, feet, legs, waist, weapon and accessory slots in the GEAR menu. The color of a piece of equipment is part of it yes but it should simply be an aesthetic part of it. It should not define me as a tank, it should define me as someone who likes the color red.

    Quote Originally Posted by Betelgeuzah View Post
    If it distinguishes classes from one another, yes it should.
    It's a fantasy game dude. Those are magical dyes. But if they made them look like runes then suddenly, it all makes sense! Even though runes are just black paint on a piece of gear. That shouldn't make it functionally better! But it's a fantasy game, so it does.
    But these aren't runes, it's just dying the piece of equipment a color. And actually one could argue that the stat bonus comes from the addition of an item to the piece of equipment, as is done in the dying recipe. Lore-wise there's nothing to suggest that dye is magical. Previously when an item was dyed it was functionally the same as the same item of a different color. Now we're supposed to just excuse it as magical and let the lore be destroyed?
    (4)

  5. #185
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Whether my gear is red or blue should have no bearing on how well I can fulfill my role.
    As far as I'm aware, wearing AF or not has no bearing on how well you can fulfill your role either. Since that isn't even the point of class-specific gear in the first place. And what you just said was something people weren't fine with. Sharing the same gear aesthetics with other classes rubbed people the wrong way.

    It should not define me as a tank, it should define me as someone who likes the color red.
    Like it or not, color defines classes as much as gear model does. Paladin has white armor. Red mage has red armor. Black mage has black armor. Dragoon has purple-ish armor. The color most certainly is a significant factor of defining- and distinguishing a class or a job.

    Now we're supposed to just excuse it as magical and let the lore be destroyed?
    Now we are bonding with our pants and then, we magically turn the pants into a colored gem. Let's not start going too deeply into that stuff or we just might blow their cover. Although I like your reasoning as well

    the stat bonus comes from the addition of an item to the piece of equipment
    (0)

  6. #186
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I thought we wanted more class identity.. visually and in game play. Now every gladiator i see is in red cobalt, anyone remember scorpion harness? and how youd see at least 5 ppl wearing it in any direction you look. SE please change this. color should be visual only and not effect your stats.
    (5)

  7. #187
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I thought we wanted more class identity.. visually and in game play. Now every gladiator i see is in red cobalt
    Only high level people claiming soloing at low level is impossible could make me facepalm more than this statement does.

    In other news every warrior wearing warrior AF means less class identity. This just in: people are headless chickens sometimes.
    (0)

  8. #188
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Like it or not, color defines classes as much as gear model does. Paladin has white armor. Red mage has red armor. Black mage has black armor. Dragoon has purple-ish armor. The color most certainly is a significant factor of defining- and distinguishing a class or a job.
    There is the problem. You can argue that yes, color should define the class, therefore adding the proper stats to make it a tank, DD, Healer or that it shouldn't. Perhaps have a poll to see where most people stand on this issue. But from reading this thread people are not liking that restriction, regardless of what they asked for in the past (must be human nature to ask for something and not like it).

    I'll bring up the system used in Aion as a suggestion for the direction of this issue (I know this game isn't Aion and im not trying to makit it)

    In that game you can change the actual model of the gear you are wearing to look like that of something you want to wear. For example, if you are wearing all tanking gear with tanking stats, but you like the way a piece of gear looks that has no stats, or stats for different roles, you take both pieces to an NPC and have him change the gear you will use into the piece you like. Doing this destroys the model gear. You keep all of your stats just on a different model. When you dye your gear it only changes the color or it.

    I know that there are people who like having the color of the gear define the class but whether that is the majority or not I do not know. Ultimately I don't why they can't simply rework the system by allowing color to be just that, color. As far as stat customizing enchantments or runes can be added.

    It's a fantasy game dude. Those are magical dyes. But if they made them look like runes then suddenly, it all makes sense! Even though runes are just black paint on a piece of gear. That shouldn't make it functionally better! But it's a fantasy game, so it does.
    Yes I know this is a fantasy game, but in trying to accommodate to both players that want color freedom and those that want more stat customization, enchantments or runes are the best option as neither of the two are really visible, and from what I have read that is the real argument here.
    (3)

  9. #189
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    In that game you can change the actual model of the gear you are wearing to look like that of something you want to wear.
    So in Final Fantasy terms, if you take PLD AF to the NPC as a DRK you can apply DRK stats to it and then wear it with pride as a DRK.

    Yes I know this is a fantasy game, but in trying to accommodate to both players that want color freedom and those that want more stat customization, enchantments or runes are the best option as neither of the two are really visible, and from what I have read that is the real argument here.
    Stat customization really has nothing to do with the argument, it's the class identity that is an end and having different stats is simply means to achieve that end. Just downright restricting an armor to one class is a means to the same end.
    (0)

  10. #190
    Player
    unnameduser's Avatar
    Join Date
    Sep 2011
    Posts
    37
    Character
    Trucks Nstuff
    World
    Cactuar
    Main Class
    Gladiator Lv 27
    Quote Originally Posted by Betelgeuzah View Post
    As far as I'm aware, wearing AF or not has no bearing on how well you can fulfill your role either. Since that isn't even the point of class-specific gear in the first place. And what you just said was something people weren't fine with. Sharing the same gear aesthetics with other classes rubbed people the wrong way.



    Like it or not, color defines classes as much as gear model does. Paladin has white armor. Red mage has red armor. Black mage has black armor. Dragoon has purple-ish armor. The color most certainly is a significant factor of defining- and distinguishing a class or a job.



    Now we are bonding with our pants and then, we magically turn the pants into a colored gem. Let's not start going too deeply into that stuff or we just might blow their cover. Although I like your reasoning as well
    stop trolling and white-knighting in the same post please.....

    Trying to justify stats changing based on the color of dyes because we don't have AF yet to distinguish a class is such a fail-boat argument it's not even funny...

    The only plausible explanation is that this is a simple oversight on the part of the dev team. Anything else would be showing us all how indisputably amateur this DEV team truly is.
    (8)
    Last edited by unnameduser; 10-09-2011 at 03:02 AM.

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