Quote Originally Posted by Arcell View Post
The 9 All-purpose dyes were also a nice step, instead of having 235018351 different shades of colors for various materials and whatnot we just have the 9 that can be used on any material. This makes the dye more readily available which is never a bad thing. Less of a hassle to stock up on a particular color.
Back when XIV was under development I remember seeing a video in which SE showed how easy it was to reskin gear with the Crystal Tools engine. How development time was cut down substantially because it could very easily add different colors and different textures to the existing mesh.

If its so easy, why do we even have colored dye?
How about just a Plain Universal Dye. It could give alchemists something to do aswell, there could be a color wheel and you spin the wheel and manually slow the wheel down so that the arrow lands on the color you want. Higher ranked alchemy will give the alchemists better precision with the dye and let them better dye higher level gear. It would also be just as simple for SE to add restrictions on what colors certain materials can be. For example cloth can be any color under the sun while metals could be shiny yet dull colors while leathers would just feature dark tones.