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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    This thread has some more steam going for it so I guess I'll contribute here

    I fully welcome the simplified dying system as it makes it much easier for people to get gear in the color they want (of those that are available). If someone can't find a dyed version of the gear they want they can always just buy the plain one and get it dyed themselves.

    The 9 All-purpose dyes were also a nice step, instead of having 235018351 different shades of colors for various materials and whatnot we just have the 9 that can be used on any material. This makes the dye more readily available which is never a bad thing. Less of a hassle to stock up on a particular color.

    Each piece of equipment still having a set in stone number of color variants isn't a deal breaker for me but I hope they implement more colors to existing gear in the future. I love the Cobalt Armor but I wish I could dye it a different color, which leads me to my next point:

    Dye color influencing stat bonuses from dyed items. This is the part I have the most issue with. I can see what they were trying to do here but in the end it severely limits how a player can customize their character. What if you need the stat bonus for a piece of gear but hate the color associated with that bonus? Well too bad, you can either deal with it or not get the bonus. The color of our equipment should reflect a personal choice, not what is forced on us by stat bonuses. Certain gear is already pretty well set into certain roles so if they wanted to give a stat bonus it could simply be Undyed vs Dyed instead of Undyed vs Red vs Green vs Purple etc...

    All in all I think most of the dye changes have been well implemented, it's just the last point especially that truly bugs me. I hope SE reconsiders this down the line and allows us to have dye as a cosmetic customization choice.

    Slightly shortened version of what I posted in another thread because I was too lazy to look for other threads about this lol.
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  2. #2
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arcell View Post
    The 9 All-purpose dyes were also a nice step, instead of having 235018351 different shades of colors for various materials and whatnot we just have the 9 that can be used on any material. This makes the dye more readily available which is never a bad thing. Less of a hassle to stock up on a particular color.
    Back when XIV was under development I remember seeing a video in which SE showed how easy it was to reskin gear with the Crystal Tools engine. How development time was cut down substantially because it could very easily add different colors and different textures to the existing mesh.

    If its so easy, why do we even have colored dye?
    How about just a Plain Universal Dye. It could give alchemists something to do aswell, there could be a color wheel and you spin the wheel and manually slow the wheel down so that the arrow lands on the color you want. Higher ranked alchemy will give the alchemists better precision with the dye and let them better dye higher level gear. It would also be just as simple for SE to add restrictions on what colors certain materials can be. For example cloth can be any color under the sun while metals could be shiny yet dull colors while leathers would just feature dark tones.
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    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

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