Well gathering the dye isn't very hard and it gives incentive to Disciples of Land. I have been hunting dye since the patch came out and enjoying leveling up my DoL to do so.

I try not to get butt hurt about some of the issues with FFXIV but this one just sticks with me. Was universal dying of certain gear not added because it would take too long to implement, stalling 1.19's release? Did the development team really mean to put stats associated with color from the beginning? I was of the crowd that WANTED restrictions on gear but that was because I didn't want to see mages in plate armor, not because I wanted to see all mages in red robes.

FFXIV has been known to limit our choices in gameplay but this one takes the cake. Naoki Yoshida, don't say that you play other MMOs yet limit your player base with something as simple as dying gear by attaching stats and gear restrictions to colored gear. That is poor implementation and, frankly, laziness on the development team's part. Remove the bonus stats of dyed gear, let us choose whatever color we want out of the nine choices given in 1.19, and for God's sake let Alchemists bleach/dye existing gear please. (It would be something nice to give Alchemists, for a change)