I think the QQing award goes to all those now and forever ago that asked for some sort of class uniqueness + over arching restrictions.
I do care about what colour my gear is to the extent I don't want to shuffle the same piece in multiple hues for the best chance in stats which is what we have now. And personally I would like a choice as we can have that same stat uniqueness without tying it to dyes.
With a dye-base stat system it offers nothing more than a way to distinguish that the red gloves are better for God knows what, while the green ones give another bonus stat. Currently no rhyme no reason, and even if there was I don't think I'd care much for having to wear a set colour.
I know that the team switched members but this would have been a lot more popular had it been implemented since the very first day. But as it had not you cannot blame a fraction, if not half or more, of the community in shock because of it. Especially as it came (as did the undyed versions being useless) with no more of a fanfare than was given to the sharp increase of stats allotted per class. I wasn't expecting for my stats to grow that much, but there you have it. I knew the change was coming, but to what extent? This has been a major failing of the dev team to explain in detail what their intentions are.
You do not just say "we're changing the dye system" without explaining a few key points as to what exactly is being changed unless you specifically want it to come as either a huge surprise, or to hopefully avoid unpleasant reactions.
I mean I get it's what some people want, but to call people who want /some/ semblance of choice left in the game alone QQers? And in the name of 'more' uniqueness? Surely you don't mean visible, that much is apparent. But as you cannot see what materia is added to what or what stats it imposes without using /check I don't expect anyone to look at me and realize what stats I have by the colour of my equipment.