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  1. #151
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    After mulling it over I am not as against the color=stats thing as I originally was. I would be interested in more gear models and more colors available per piece, so that there are multiple playstyles per color. Since this is the early stages of Crafting 2.0 and the fact that materia stats are so significant compared to stats on the armor (the issue of raid gear being a lot weaker than crafted gear w/ 1 materia) I don't feel as if the issue is as large as it sounds anymore.

    I still like the little boosts you get from colored gear vs. having uncolored gear and having all the possible color boosts present on an item at once would overpower it, while toning it down would make it too weak.

    I still don't like the equip requirements changing when a piece is colored vs. uncolored, though.

    I'd like to get more insight from devs on why dying changed this way and what they have planned for it, personally.
    (2)

  2. #152
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I suppose, I've lost a lot of steam on the issue. This and a few others. There's no point explaining myself to some LSmates as they're determined to think I'm against everything and so that part of this game has lost a lot of its enjoyment as well. That's fine. This wasn't in the original notes on the dye system and there's no question why. It's something they think they can sneak on in there without anyone really noticing, and by the time the patch rolls around it's too late. The plans have been set to make all relevant future content similar.

    Either way all I hope is that I won't be kicked from the party for not cooperating with this new dye system. I refuse to look like a clown. And if so, that's fine too. I don't need to be playing this game 24/7 and they can continue to look for a replacement.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #153
    Player
    Cer's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yeah this is a bit disappointing. I was also under the impression the dyes could be used (as the description states) on anything. So that I could dye a blue Felt robe. Or a black one. :\ I'm really sad the colors are so limited as well.

    I mean... I really don't like the Brown colored Felt Bliaud. That i have to wear in order to get the best stats. If this system is still a work in progress and all the colors will be released eventually then thats alright. Just curious if this is going to be the trend of 1-2 color options per generic level or armor.
    (3)
    Last edited by Cer; 10-08-2011 at 07:03 AM.

  4. #154
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Cer View Post
    Yeah this is a bit disappointing. I was also under the impression the dyes could be used (as the description states) on anything. So that I could dye a blue Felt robe. Or a black one. :\ I'm really sad the colors are so limited as well.
    Yeah, that too man. D: That too. I'd liken it to: what if the materia didn't say where it could be attached? In theory all purpose sounds nice but to tell the truth the old dying system was no more/less of a hassle than it is now. The only thing that's changed is how you dye the equipment, in that sense.
    I know you mine/fish/gather it now and that's changed but...Ah well.

    It would have been better if they reduced the various hues and made it all one colour like, for example instead of there having been 2 shades of blue (light and woad) just reduce it to plain old "Blue cloth dye".
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #155
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Oscillate_Wildly View Post
    I likewise feel the same sentiment for you, and consider you all just as crazy, whiny and hope Yoshi P (likewise) pays you no attention. I like how you say it's Yoshi P's idea or plan but does not even match what our Dye system looks like currently.
    It's funny how subjective the "QQer" term is and how cliche and boring it has become. So you don't agree, that's nice, instead of holding a conversation you play the Yoshi-P white knight card and truck off. It's a quick brush off that carries very little meaning anymore and is used by those who no longer have any wit, patience or drive to carry on a conversation. I'm sorry you feel that way, have a nice rest.
    Seriously ??, Im not QQing, I simply stated what i want to happen, Im not the one crying about lack of choice because I don't care what colour my gear is, Im more concerned about stats.

    Granted I would like my armour to at least match in colour, but not overly fussed.

    My idea of how the colour system works isn't that far off to be honest, guess we'll see what happens.
    (0)

  6. #156
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jinko View Post
    Seriously ??, Im not QQing, I simply stated what i want to happen, Im not the one crying about lack of choice because I don't care what colour my gear is, Im more concerned about stats.

    Granted I would like my armour to at least match in colour, but not overly fussed.

    My idea of how the colour system works isn't that far off to be honest, guess we'll see what happens.
    I think the QQing award goes to all those now and forever ago that asked for some sort of class uniqueness + over arching restrictions.

    I do care about what colour my gear is to the extent I don't want to shuffle the same piece in multiple hues for the best chance in stats which is what we have now. And personally I would like a choice as we can have that same stat uniqueness without tying it to dyes.

    With a dye-base stat system it offers nothing more than a way to distinguish that the red gloves are better for God knows what, while the green ones give another bonus stat. Currently no rhyme no reason, and even if there was I don't think I'd care much for having to wear a set colour.
    I know that the team switched members but this would have been a lot more popular had it been implemented since the very first day. But as it had not you cannot blame a fraction, if not half or more, of the community in shock because of it. Especially as it came (as did the undyed versions being useless) with no more of a fanfare than was given to the sharp increase of stats allotted per class. I wasn't expecting for my stats to grow that much, but there you have it. I knew the change was coming, but to what extent? This has been a major failing of the dev team to explain in detail what their intentions are.

    You do not just say "we're changing the dye system" without explaining a few key points as to what exactly is being changed unless you specifically want it to come as either a huge surprise, or to hopefully avoid unpleasant reactions.

    I mean I get it's what some people want, but to call people who want /some/ semblance of choice left in the game alone QQers? And in the name of 'more' uniqueness? Surely you don't mean visible, that much is apparent. But as you cannot see what materia is added to what or what stats it imposes without using /check I don't expect anyone to look at me and realize what stats I have by the colour of my equipment.
    (5)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #157
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dallie View Post
    I tend to agree with the majority...what was the overall purpose of limiting the dyed versions of items to classes that weren't included on the base item? In what way, in any game, does this make sense? Now, if they made the items add components besides dyes, say tacking on some spikes to your belt, then I could understand going from FSH to GLA.

    People were under the assumpton that dyed versions would do just what they did previously, provide distinction. I guess that's the community's fault for using logic.
    I thought the same.

    Still hoping for a dev to pop in and give us at least an explanation on why this decision was made.
    (3)

  8. #158
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    They probably won't reply till Monday if they do. They usually never reply on weekends.
    (1)

  9. #159
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Why is it that when SE decides to add a concept common to a lot of games they over complicate it? I just want to have my gear look the same color, and i want to make it my favorite color. Now if i do that i wont be able to wear the gear i have

    Dye should be just that, dye, to change ONLY the color of your gear.

    IMO the gathering of dye should be available from both DoL and DoW/DoM: gathering classes can find materials from the nodes they mine and battle classes can find them from the mobs they kill. Not every mob will drop dye mats, for example mobs such as Chiglets (or any other insect type) can drop red dye while plant like mobs can drop other colors like green.

    Once you gather those materials you should be able to either have an alchemist make the dye, or trade with an NPC for bottles of dye.

    Although i haven't played the game for a long time or seen every creature in it, i'm sure it wont be hard to find monsters that can drop dye of any color in the game.

    This should make dyes available to everyone in the game not just those who have the patience to level gathering classes.

    This is just my personal view on the dye system but it seems most people here have a general agreement on the issue.
    (5)
    Last edited by Lavani; 10-08-2011 at 10:28 AM.

  10. #160
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Well gathering the dye isn't very hard and it gives incentive to Disciples of Land. I have been hunting dye since the patch came out and enjoying leveling up my DoL to do so.

    I try not to get butt hurt about some of the issues with FFXIV but this one just sticks with me. Was universal dying of certain gear not added because it would take too long to implement, stalling 1.19's release? Did the development team really mean to put stats associated with color from the beginning? I was of the crowd that WANTED restrictions on gear but that was because I didn't want to see mages in plate armor, not because I wanted to see all mages in red robes.

    FFXIV has been known to limit our choices in gameplay but this one takes the cake. Naoki Yoshida, don't say that you play other MMOs yet limit your player base with something as simple as dying gear by attaching stats and gear restrictions to colored gear. That is poor implementation and, frankly, laziness on the development team's part. Remove the bonus stats of dyed gear, let us choose whatever color we want out of the nine choices given in 1.19, and for God's sake let Alchemists bleach/dye existing gear please. (It would be something nice to give Alchemists, for a change)
    (5)

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