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  1. #131
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I like what they are trying to do here with the colours effecting stats, but i find it odd that a woolen robe red can have int, yet the woolen hat red has mnd, surely they should be sticking to one set of stats per colour within that armor type.

    Otherwise we are guna end up with mages in candy stripped armor which will just look retarded.
    (2)

  2. #132
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Oscillate_Wildly View Post
    You want to be able to distinguish one class by the next by havine one wear one colour, and the second class to be wearing the other.
    Exactly. That way when I see a guy wearing red haubergeon I don't think "Oh, that guy is playing Red" but "Oh, that guy is playing GLA."
    (1)

  3. #133
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    We should really just start ignoring this guy. He is distorting the point of this thread with nonsensical Ideas about Color specific classes.

    Having the Ability to wear whatever color you choose is a big part of having a personal attachment to your Character. I like to think of my character as me inside the game. I would never wear red. More importantly, I would never wear ALL red. This stat system forces our hand by restricting the best gear combinations to specific colors.

    In XI it was one thing to have the color of your gear imposed upon you because there was no dying system at all. This typically resulted in the majority of people looking absolutely absurd at all times. Some people opted for Aesthetic Town gear, but that was not a very good option for self expression in my opinion.

    In a game like XIV where we had a fairly in depth dying system that allowed for multiple variations of gear by color. There was a means by which to express yourself without having to build a new set of Armour from random gear you'd never wear in actual game play. By locking this system that was formally about self expression and individuality you have torn out a massive part of our personal attachment to our characters. On top of that we will now have to carry an aesthetic set of Armour on top of the 6 we already have to carry.

    I personally can see no real benefits from this system. Yes some gear will have better stats and there is more variety of stats, but really this just means the Devs don't have to give us new Armour. They just add a dye, shuffle the stats and don't think twice about it.

    I can only think of two reason this could have possiblly made it into this game.
    - There was a massive itemization problem with the recipe overhauls
    or
    - The devs are being lazy and are trying to use this system to make it seem like there is more gear than there actually is

    IMO, both are unacceptable.

    p.s.

    No we never got that list of games that actually link stats to gear color.
    (4)

  4. #134
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Kiote I think you are over exagerating a bit there, there was nothing unique about FFXIV's dying system, unless you mean the 100's of people who were running round in pink armour just because it attracted the most attention.

    I am sorta with betel on this, the system does need to be balanced out though so that 1 colour = 1 stat (not neccesarily for the same base item though) so red cobalt = strength, red felt = int.

    We have plenty of customisation with materia so lets not blow this out of context.

    As I said in a different thread I can quite easily see them having it so that when jobs are added.

    White Mage = Red
    Black Mage = Green

    Paladin = Blue
    Warrior = Red
    (1)
    Last edited by Jinko; 10-08-2011 at 04:41 AM.

  5. #135
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Ugh, what a headache.

    Betelgeuzah isn't even responding to anyone's complete thoughts anymore. He's merely picking bits and phrases that are convenient for him out of the context of people's arguments and ignoring the rest of it. Reading through this thread, I've seen the best bits of arguments directed his way repeatedly left unacknowledged, so it's no wonder this has been so frustratingly drawn out.
    (4)

  6. #136
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Who wants anyone wondering which class you are currently playing? It should be obvious, and there should be equipment that makes it obvious. There should be an identity to each class.

    Having to ask just makes each class pointless. Might as well have only one class which can be made into subclasses such as "Haubergeon guy", "Robe guy", and "Tabard guy".

    Color distinguishes classes, and gives them more identity.
    So then Artefact gear is indeed a good thing. You'll be able to tell who is a Monk, and who is a Bard. Even though now all bards look alike, it's ok! Because now we have ~*~ Class Uniqueness ~*~


    But then so you're also saying you can't tell if that Gladiator is a gladiator by the sword and shield, but by the colour of his armour to determine he's really a Gladiator and not a Marauder? And then he's Haub-guy? Are you being obstinate or stupid? You seem to be the only person in this thread with this difficulty.

    I have to wonder if you just stand in Ul'dah trying to guess what everyone's class is whether it's relevant to the situation or not just to have something to complain about when it comes to your precious untouchable and always-right views on class uniqueness. It's funny really.

    I find it hard to believe that you thought pre-patch that everyone could run around in DH gear no matter what their class and level was. Or that Gladiators could strap composite bows to their backs. When really what you could have had were more class unique skills that did ~*~ special things ~*~ Or is Damage dealer too generic that we need sub-classes that not only do Damage, but only deal significant damage with TP moves when the enemy is directly engage with them face to face and only when they dodge. Ahhh no we do have that, it's a Pugilist! I couldn't tell the difference between him and the marauder next to him because they're both wearing the same coloured shirt!

    So why not lock more 'if you dodge, use skill!' to Pugilists and give them more evasion armour to tank that isn't locked to one colour? Give more materia slots with toned down stats to allow individuality within a class because I do not find (even class vs class) a blue cobalt plated gladiator much more unique from a red cobalt plated marauder.
    And frankly I could tell before by the weapons on their backs.

    Like I said, it probably wouldn't have been an issue had this been the case since day 1, but alas. Customization is dead. Different strokes for different folks I guess. :/
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #137
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Who wants anyone wondering which class you are currently playing? It should be obvious, and there should be equipment that makes it obvious. There should be an identity to each class.

    Having to ask just makes each class pointless. Might as well have only one class which can be made into subclasses such as "Haubergeon guy", "Robe guy", and "Tabard guy".

    Color distinguishes classes, and gives them more identity.
    I'm sorry, I wasn't aware /check was such a complex command that people stand around baffled as to what class a particular person is playing because of their attire.
    (3)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  8. #138
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Kiote I think you are over exagerating a bit there, there was nothing unique about FFXIV's dying system, unless you mean the 100's of people who were running round in pink armour just because it attracted the most attention.

    I am sorta with betel on this, the system does need to be balanced out though so that 1 colour = 1 stat (not neccesarily for the same base item though) so red cobalt = strength, red felt = int.

    We have plenty of customisation with materia so lets not blow this out of context.

    As I said in a different thread I can quite easily see them having it so that when jobs are added.

    White Mage = Red
    Black Mage = Green

    Paladin = Blue
    Warrior = Red
    Ok first off, not to sound like a jerk, but those color schemes forced on us don't even makes sense for the classes they are being imposed on.

    More importantly, we have the Materia system specifically for customizing stats. The Dying system is supposed to be there for customizing aesthetics. We do not need two different methods for customizing stats. It will only serve to confuse and frustrate players.

    To your point about the uniqueness of the dying system, I didn't mean to imply that it was somehow innovative. I simply meant there were multiple colors to chose from that allowed players to have a unique look if they chose to. Now it is not even an option.
    (2)

  9. #139
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kiote View Post

    I personally can see no real benefits from this system. Yes some gear will have better stats and there is more variety of stats, but really this just means the Devs don't have to give us new Armour. They just add a dye, shuffle the stats and don't think twice about it.
    You just gave me an idea. D:
    What if we could take dye and sort of shuffle the stats ourselves? And while we're making the piece of equipment we get to chose from the list which one we want.
    Maybe not, but I'm fully against the stats being against me so that I feel guilted into picking out the red one even if the rest of my gear classes horribly with it.

    If you're having a hard enough time as is to decide who is what class, what even is your life?
    I know your hearts are in the right places but you're kind of missing the point. We have had the choice in armour colours since day 1, a lot of people have preferences.


    @Jinko: Let's not over exaggerate ourselves. Not everyone ran around in pink gear for attention, or because it was shocking. In fact I only ever saw 2 people wear pink seriously and very rarely anything else. That says to me you dislike people having a choice in the matter and preferring if everyone wore a colour suited to their class so they're not offending you or your vision.
    I never wore pink, but I liked dull hues to match. Browns, blacks, light blues. I don't want to run around looking like a clown.

    Back to combos though... In fact, what if other colours of the Cobalt armour come out in purple or bright green and the only choice to match up strength-wise was to have one of each to compensate for what the matching piece didn't offer? It's what the mage gear does, so full mail should as well. I would love to see these lurid colour combos now. What's more jarring? Someone in pink or someone dressed in fire engine red, banana yellow boots and a lime green subligar, all due to colours = stats.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #140
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Why don't they make sense ? Red has always been part of the white mage AF, green is generally a darker colour more suitable to an elemental mage.

    Red plate would signify - agression, blue - calm.

    It doesn't have to be about one colour per job either, paladin could use blue, gold, silver, white, warrior could use green, red, brown and purple maybe.

    Black mage could use, Green, Black, Purple and Brown, white mage could have, white, red, yellow, grey.

    Each gear set could be based around a different colour for that level range.

    Part of me is against dyes adding stats at all anyway, I dont' think there is any need especially when we can customise stat via materia, I am for locking colours to class and jobs though.
    (1)
    Last edited by Jinko; 10-08-2011 at 04:59 AM.

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