So then Artefact gear is indeed a good thing. You'll be able to tell who is a Monk, and who is a Bard. Even though now all bards look alike, it's ok! Because now we have ~*~ Class Uniqueness ~*~
But then so you're also saying you can't tell if that Gladiator is a gladiator by the sword and shield, but by the colour of his armour to determine he's really a Gladiator and not a Marauder? And then he's Haub-guy? Are you being obstinate or stupid? You seem to be the only person in this thread with this difficulty.
I have to wonder if you just stand in Ul'dah trying to guess what everyone's class is whether it's relevant to the situation or not just to have something to complain about when it comes to your precious untouchable and always-right views on class uniqueness. It's funny really.
I find it hard to believe that you thought pre-patch that everyone could run around in DH gear no matter what their class and level was. Or that Gladiators could strap composite bows to their backs. When really what you could have had were more class unique skills that did ~*~ special things ~*~ Or is Damage dealer too generic that we need sub-classes that not only do Damage, but only deal significant damage with TP moves when the enemy is directly engage with them face to face and only when they dodge. Ahhh no we do have that, it's a Pugilist! I couldn't tell the difference between him and the marauder next to him because they're both wearing the same coloured shirt!
So why not lock more 'if you dodge, use skill!' to Pugilists and give them more evasion armour to tank that isn't locked to one colour? Give more materia slots with toned down stats to allow individuality within a class because I do not find (even class vs class) a blue cobalt plated gladiator much more unique from a red cobalt plated marauder.
And frankly I could tell before by the weapons on their backs.
Like I said, it probably wouldn't have been an issue had this been the case since day 1, but alas. Customization is dead. Different strokes for different folks I guess. :/




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