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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Kiote I think you are over exagerating a bit there, there was nothing unique about FFXIV's dying system, unless you mean the 100's of people who were running round in pink armour just because it attracted the most attention.

    I am sorta with betel on this, the system does need to be balanced out though so that 1 colour = 1 stat (not neccesarily for the same base item though) so red cobalt = strength, red felt = int.

    We have plenty of customisation with materia so lets not blow this out of context.

    As I said in a different thread I can quite easily see them having it so that when jobs are added.

    White Mage = Red
    Black Mage = Green

    Paladin = Blue
    Warrior = Red
    (1)
    Last edited by Jinko; 10-08-2011 at 04:41 AM.

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Kiote I think you are over exagerating a bit there, there was nothing unique about FFXIV's dying system, unless you mean the 100's of people who were running round in pink armour just because it attracted the most attention.

    I am sorta with betel on this, the system does need to be balanced out though so that 1 colour = 1 stat (not neccesarily for the same base item though) so red cobalt = strength, red felt = int.

    We have plenty of customisation with materia so lets not blow this out of context.

    As I said in a different thread I can quite easily see them having it so that when jobs are added.

    White Mage = Red
    Black Mage = Green

    Paladin = Blue
    Warrior = Red
    Ok first off, not to sound like a jerk, but those color schemes forced on us don't even makes sense for the classes they are being imposed on.

    More importantly, we have the Materia system specifically for customizing stats. The Dying system is supposed to be there for customizing aesthetics. We do not need two different methods for customizing stats. It will only serve to confuse and frustrate players.

    To your point about the uniqueness of the dying system, I didn't mean to imply that it was somehow innovative. I simply meant there were multiple colors to chose from that allowed players to have a unique look if they chose to. Now it is not even an option.
    (2)

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