We should really just start ignoring this guy. He is distorting the point of this thread with nonsensical Ideas about Color specific classes.
Having the Ability to wear whatever color you choose is a big part of having a personal attachment to your Character. I like to think of my character as me inside the game. I would never wear red. More importantly, I would never wear ALL red. This stat system forces our hand by restricting the best gear combinations to specific colors.
In XI it was one thing to have the color of your gear imposed upon you because there was no dying system at all. This typically resulted in the majority of people looking absolutely absurd at all times. Some people opted for Aesthetic Town gear, but that was not a very good option for self expression in my opinion.
In a game like XIV where we had a fairly in depth dying system that allowed for multiple variations of gear by color. There was a means by which to express yourself without having to build a new set of Armour from random gear you'd never wear in actual game play. By locking this system that was formally about self expression and individuality you have torn out a massive part of our personal attachment to our characters. On top of that we will now have to carry an aesthetic set of Armour on top of the 6 we already have to carry.
I personally can see no real benefits from this system. Yes some gear will have better stats and there is more variety of stats, but really this just means the Devs don't have to give us new Armour. They just add a dye, shuffle the stats and don't think twice about it.
I can only think of two reason this could have possiblly made it into this game.
- There was a massive itemization problem with the recipe overhauls
or
- The devs are being lazy and are trying to use this system to make it seem like there is more gear than there actually is
IMO, both are unacceptable.
p.s.
No we never got that list of games that actually link stats to gear color.