Uniqueness across Classes is determined by the design of the Armour, not the color.
Only Mrd/GLA can use Plate
Only GLA can use shield and plate
Both MRD and GLA should be able to wear any color Plate
Now they are determined by both.
Earlier only armor model determined uniqueness, so every class shared an armor set, pretty much, and only had weapon to distinguish themselves with. People didn't like this, as there was no class uniqueness.
Now each and every class has its own theme dictated by model and color. You can't deny that, because it is a simple fact. The classes have become more unique in aesthetical sense because of that.
Undyed Cobalt Gear looks SO much better than the Red, especially on us Galka. I really wish I didnt have to wear the red just to get the added stat bonuses.
For the first day of patch, I was so happy that I actully looked like a Paladin! Now I look like a blood-soaked MRD with a sword.
DO NOT like how dyes bestow stats, but fully support changing the aesthetics.
start a thread where there are two options:
Colors are for aesthetics (like this)
or
Whatever Beetlejuice is smoking (like this)...jkjkjk. Current color affecting stat system.
Class uniquenessstart a thread where there are two options:
or
Customization freedom
That's a good poll.
This is simply not true. This is not what this system does. By making color determine the stats it does not make a class that benefits from that stat more unique, it makes the other classes that can use that armour gimped.
Worse yet, they took it even farther than that. In some cases the color does not only change the stats. On some peices changing the color turns Crafter gear into generic DoW gear. That does not make all the DoW somehow unique, it serves only to restrict DoH to a single color.
This is not a system of enhancing uniqueness, it is a system of unjustifiable restrictions.
Yes it does, because that model+color scheme is now linked to that particular class. And No Other Class.By making color determine the stats it does not make a class that benefits from that stat more unique
I did offer an alternative that involves using catalysts to attach to gear to make the stats change within the same piece of gear. Currently we have for lancers Scale mail, Haubs and shirts. If you don't want to wear a shirt, you can wear a scale mail, problem solved for in-class uniqueness. Except all models of armour give different stats, therefore different models can be used for different situations.
What was so wrong with having various models of armour per class? They could have introduced even more models if that's your view.
Why on top of it further reduce uniqueness by tying direct stats to the colours? I don't think you know what you want and leap at any chance to accept something that makes a Marauder over an Archer unique.
That's great and all, but if the stats are great for one piece, in one colour, wouldn't all archers therefore pick that one piece? I don't see how that's very unique.
This argument is ridiculous~~~.
So when AF armour comes out are you going to kick and scream because all Gladiators look the same? O: Because I won't.
I kinda see what your deal is though. You find it weird that two classes can wear the same piece of armour. Well that hasn't changed, and by giving each a slew of colours connected to stats you think that's good, because it determines that now Red = Archer, and that Blue = Pugilist.
Completely ignoring user's desire for customization.
However, if they're both DD and want the gear that has +DD stats, they're still going to pick the same thing regardless of their class.
The past dye system allowed for class uniqueness by allowing people to wear whatever the hell colour they wanted by not restricting anything. Now you have specifically hued pieces of equipment that despite what you may want to believe, THM can heal just as well as conjurer, so both may as well pick green if that's what they want to do.
The dye system has done nothing but make certain pieces of the same gear better over others for no other reason than the dyes now give stats. It has done nothing towards uniqueness.
That is far to generic to rate the issue.
Class uniqueness is determined by Armour, Skills, Storyline, Party Role and god knows how many other factors.
Customization freedom can mean anything from aesthetics to ability swapping and beyond.
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