


Uniqueness across Classes is determined by the design of the Armour, not the color.
Only Mrd/GLA can use Plate
Only GLA can use shield and plate
Both MRD and GLA should be able to wear any color Plate
Now they are determined by both.
Earlier only armor model determined uniqueness, so every class shared an armor set, pretty much, and only had weapon to distinguish themselves with. People didn't like this, as there was no class uniqueness.
Now each and every class has its own theme dictated by model and color. You can't deny that, because it is a simple fact. The classes have become more unique in aesthetical sense because of that.



This is simply not true. This is not what this system does. By making color determine the stats it does not make a class that benefits from that stat more unique, it makes the other classes that can use that armour gimped.
Worse yet, they took it even farther than that. In some cases the color does not only change the stats. On some peices changing the color turns Crafter gear into generic DoW gear. That does not make all the DoW somehow unique, it serves only to restrict DoH to a single color.
This is not a system of enhancing uniqueness, it is a system of unjustifiable restrictions.
Armor, including model and color.Class uniqueness is determined by Armour, Skills, Storyline, Party Role and god knows how many other factors.
There's some serious denial going on here!
Specific color+model, specific stats. Yes it does. There's no fluctuation. No randomness. Just pure hard facts.Way to ignore the part about how this system does not specifically relate to stats on gear.
So lets wear Monk AF everyone! But don't worry, we'll be unique because the stats change from STR to INT between Jobs! It's going to be just as good!I did offer an alternative
Last edited by Betelgeuzah; 10-08-2011 at 03:30 AM.



Ok one, the Color changes more than just the stats.Armor, including model and color.
There's some serious denial going on here!
Specific color+model, specific stats. Yes it does. There's no fluctuation. No randomness. Just pure hard facts.
So lets wear Monk AF everyone! But don't worry, we'll be unique because the stats change from STR to INT between Jobs! It's going to be just as good!
Two, Two classes being able to wear 6 different colors of the same gear is not the same as Every class being able to wear all of the gear.
i guess i have to be just another player to disagree with you.Now they are determined by both.
Earlier only armor model determined uniqueness, so every class shared an armor set, pretty much, and only had weapon to distinguish themselves with. People didn't like this, as there was no class uniqueness.
Now each and every class has its own theme dictated by model and color. You can't deny that, because it is a simple fact. The classes have become more unique in aesthetical sense because of that.
the armor models themselves serve as class to class differential uniqueness. this is one layer of uniqueness between this guy and that guy. color unique to each class should be limited to general color ranges, for example: White Mages should not wear black or dark colors and Black mages should not have many light color choices.
Gear having color variations adds a second layer of uniqueness, but this time among the same armour within the same class. it shows that both that character according to ingame lore and that RL players taste is at least that color preference is at least that color different than the next guy.
but if the class itself is more neutral then i think they shouldnt have many color restrictions at all. id think archers would usually stay away from stark white or jet black but i could see those too classes wearing pretty much any color, so why limit it?
and as a side note, i dont remember anyone complaining about armor colors, the complaints were much more umbrella than that with other aspects being more important.
Last edited by Dreadnought; 10-08-2011 at 03:47 AM.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Class uniquenessstart a thread where there are two options:
or
Customization freedom
That's a good poll.



That is far to generic to rate the issue.
Class uniqueness is determined by Armour, Skills, Storyline, Party Role and god knows how many other factors.
Customization freedom can mean anything from aesthetics to ability swapping and beyond.
With some classes the uniqueness comes from the role you choose to play. Either way, at least now I'll know whether this person I am looking at is a healer or a nuker/enfeebler. When before, there was no way to tell.It then becomes a choice of what you want, +healing (both classes can heal) and +pie/intand such.
Once again, aesthetical uniqueness is there.
So? That didn't stop people from bitching about lack of class identity. Now the two classes (or roles) are clearly identified, and have unique equipment to support it.Two, Two classes being able to wear 6 different colors of the same gear is not the same as Every class being able to wear all of the gear.



Um, no because the stats granted by a color are in no way specific to that color. One green robe might offer mind another green robe might offer int. Its different on every item.
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