Quote Originally Posted by Gramul View Post
Honestly, stat's linking to colors is a pretty standard system in many games, and the fact that you can actually change the stats with dyes is pretty novel. But the fact that people want to express themselves by their color choices kinda puts a damper on that system.
What a shame to think like that. The whole idea behind this game went as far as to say "Play as you like" not, "Play as we dictate if you don't want to be gimped." Why give us any choice at all then? You're blindly in support of a system that could have been done differently or not done at all. I don't think it'd be so much of a problem if the game had started out that way. But it didn't start out that way. It was one of the many options as we went from armour to armour, to have it in a colour we chose. To now give the colours bonus stats, just...why? Explain why this is good and benefits people more than the materia system?

So long as you're in the business of imposing restrictions, the dye system was one system that didn't lightly push us into the 'correct' choice or the 'choice most suited for ____ role'. Such as, to be slightly better at healing, you would wear a green felt robe.

What kind of universe are you living in that the colour of your shirt gives you extra strength? Besides, this point is invalid as we have Materia for it. Anything extra is either overkill or outright stupidity. IF we hadn't had materia, I could grudgingly accept it. But as this game is full of players other than yourself you must admit and accept that some people enjoy customization.

because I've suggested a different route. Let's look at it this way.

We have Materia, and that's all well and good, but now we have dyes which give stats. Clearly this is an unpopular choice. What they could have done instead was create different catalysts that you could attach to undyed gear. This catalyst would 'level up' so to speak depending on what piece of gear you equip it to.

Such as from wool to felt, equiping a piety catalyst to wool would give +6, and to felt, a +7. This leaves the dye system alone, as aesthetic purposes only as it should be, and the only change to happen to the game itself would be to the search system.

Such as opening up Upper tailors, Body, Felt robe, and bring up a whole list of felt robes available sorted in order of what catalyst was used to give it the bonus stats.

Bonus stats could have been optional, they could be equipped to anything with varying results, and would have allowed for a greater amount of diversity amongst classes that has nothing to do with Dyes.