Results 1 to 10 of 377

Dev. Posts

Hybrid View

  1. #1
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Good god, surely this is a mistake?

    There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.

    Here's hoping someone in the know speaks up soon because just.. wow.

    And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.

    Good lord..
    (10)
    Last edited by Fensfield; 10-07-2011 at 06:00 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  2. #2
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    Good god, surely this is a mistake?

    There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.

    Here's hoping someone in the know speaks up soon because just.. wow.

    And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.

    Good lord..
    I keep hoping that a dev will comment and say this was all some big oversight and it will get adjusted in the next mini patch. I'm not sure it is so simple to do that, but I still hope they will. Materia was supposed to be for extra stats, HQ is for extra stats, NM & rare dungeon drops should be for rare stats. Wearing red gear vs undyed gear? It should be for looks only, no stats difference for otherwise identical gear.

    I really loved so much of the patch and I am also happy about many of the changes to crafting. I hate this dying system.

    Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.
    (4)

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Deminia View Post
    Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.
    The problem with before is that before alchemists created far too much dye. I guess having it drop 1 at a time for the marketwards to continuously be empty is their new goal. Cynicism aside they could have fixed this by dropping the output from 12 to at least 2-3 and bouncing the raw mat up from 1 to 2 moss. Not dropping the synth all together. Particularly as right now the dyes are wrongly named. At least before you knew which ones were to be used for cloth and which paints were for metal.

    Was that really so frustrating to have specific dyes? Really?
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

Tags for this Thread