Every class now has their own specialized gear.
That's what you wanted! But no, wait, there's a downside!? Who could've realized.
Dyed equipment is the "AF" of classes.
Every class now has their own specialized gear.
That's what you wanted! But no, wait, there's a downside!? Who could've realized.
Dyed equipment is the "AF" of classes.




Good god, surely this is a mistake?
There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.
Here's hoping someone in the know speaks up soon because just.. wow.
And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.
Good lord..
Last edited by Fensfield; 10-07-2011 at 06:00 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

I keep hoping that a dev will comment and say this was all some big oversight and it will get adjusted in the next mini patch. I'm not sure it is so simple to do that, but I still hope they will. Materia was supposed to be for extra stats, HQ is for extra stats, NM & rare dungeon drops should be for rare stats. Wearing red gear vs undyed gear? It should be for looks only, no stats difference for otherwise identical gear.Good god, surely this is a mistake?
There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.
Here's hoping someone in the know speaks up soon because just.. wow.
And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.
Good lord..
I really loved so much of the patch and I am also happy about many of the changes to crafting. I hate this dying system.
Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.


The problem with before is that before alchemists created far too much dye. I guess having it drop 1 at a time for the marketwards to continuously be empty is their new goal. Cynicism aside they could have fixed this by dropping the output from 12 to at least 2-3 and bouncing the raw mat up from 1 to 2 moss. Not dropping the synth all together. Particularly as right now the dyes are wrongly named. At least before you knew which ones were to be used for cloth and which paints were for metal.Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.
Was that really so frustrating to have specific dyes? Really?
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