Well at least on the high level robes one color give you a small amount of magic potency and the other color gives you MND for presumably healing potency.
But then the matching hats are switched, so the robe that gives mnd has a hat that gives int, and vice versa.
Well that's just stupid. Again, dyes should not dictate stats. Leave that to some sort of dark-matter anti materia instead of dyes. What the actual hell were they thinking of tying it directly to stats? D: Lordy!
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