Results 1 to 10 of 377

Dev. Posts

Hybrid View

  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nuru View Post
    *Pours All-Purpose Dyes all over herself*

    Do I have STR +6 yet? :<
    Not yet, now you just need a matching hat. :U
    Key word: matching.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Oscillate_Wildly View Post
    Not yet, now you just need a matching hat. :U
    Key word: matching.
    Well at least on the high level robes one color give you a small amount of magic potency and the other color gives you MND for presumably healing potency.

    But then the matching hats are switched, so the robe that gives mnd has a hat that gives int, and vice versa.
    (0)

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Estellios View Post
    Well at least on the high level robes one color give you a small amount of magic potency and the other color gives you MND for presumably healing potency.
    Well that's just stupid. Again, dyes should not dictate stats. Leave that to some sort of dark-matter anti materia instead of dyes. What the actual hell were they thinking of tying it directly to stats? D: Lordy!
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

Tags for this Thread