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  1. #31
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Honestly the "Customize gear toward the stats/function you like" is awesome but tying it to color wasn't.
    (4)

  2. #32
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Estellios View Post
    Honestly the "Customize gear toward the stats/function" you like is awesome but tying it to color wasn't.
    Yes.
    It's like materia x2, except one is mandatory and not fun sounding. D:
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #33
    Player
    Estellios's Avatar
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    Ul'dah
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Oscillate_Wildly View Post
    Yes.
    It's like materia x2, except one is mandatory and not fun sounding. D:
    But now an issue arises of whether we get overpowered crafting gear with all the stats or probably-weak gear with all the possible stats but lower. Some recipes have up to 3-4 upgrade options and that would be a lot of items per color to add.
    (0)

  4. #34
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    *Pours All-Purpose Dyes all over herself*

    Do I have STR +6 yet? :<
    (10)

  5. #35
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Estellios View Post
    But now an issue arises of whether we get overpowered crafting gear with all the stats or probably-weak gear with all the possible stats but lower. Some recipes have up to 3-4 upgrade options and that would be a lot of items per color to add.

    I'm confused by the difference! Dyed gear almost always has at least 1 +something extra than undyed. Materia'd gear though I have no idea as I haven't been back in the saddle long enough to even do the starting quest.

    At the very least, most new gear has just 1 slot for materia it seems to prevent over powered pieces. But the fact we even have materia makes the dyes = +some stats very redundant and restrictive in a sense. I'd like proof however that someone said that different dyes have different stats. If that were true I'd probably bust a few blood vessels trying to comprehend how that all-hands meeting went down.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #36
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
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    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nuru View Post
    *Pours All-Purpose Dyes all over herself*

    Do I have STR +6 yet? :<
    Not yet, now you just need a matching hat. :U
    Key word: matching.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #37
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Oscillate_Wildly View Post
    Not yet, now you just need a matching hat. :U
    Key word: matching.
    Well at least on the high level robes one color give you a small amount of magic potency and the other color gives you MND for presumably healing potency.

    But then the matching hats are switched, so the robe that gives mnd has a hat that gives int, and vice versa.
    (0)

  8. #38
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
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    Scholar Lv 60
    Quote Originally Posted by Estellios View Post
    Well at least on the high level robes one color give you a small amount of magic potency and the other color gives you MND for presumably healing potency.
    Well that's just stupid. Again, dyes should not dictate stats. Leave that to some sort of dark-matter anti materia instead of dyes. What the actual hell were they thinking of tying it directly to stats? D: Lordy!
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #39
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Yeah, I am hoping this threads grabs some attention because if the game continues on this route, it isn't going to be pretty, or fun. >.>
    (7)

  10. #40
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    No need for dramatics, since it's really the only poor thing about the patch imo
    (0)

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