People in my LS (Japanese) are scratching their heads over this and think it's rather silly... so I don't think it's really a cultural thing.I question their comprehension skills, but mostly I am wondering if this is a JP vs NA/EU sort of deal? Do the JP players want dyes that alter the stats? So is it a certain group that wanted this or...was it the dev team not understanding that we wanted perhaps dark blue cotton, or bright red canvas just for aesthetics?
A relief. It makes me think that people in general should stop bitching right now so nothing else goes down the tubes. The initial argument was something along the lines of "Why aren't the different shades offered to all cloth types? Why are these suits of armour required to be either green or nothing? etc etc"
I don't know how that became "Well if you want every colour, we'll restrict who can wear what, and what stats it gives!"
Because as much as people can argue about what can come in the future it doesn't really help that nothing new was added, nothing that was added is helping anyone, and all new armour types seem to come only 2 colour combinations? I think? Is it the cobalt armour that everyone needs as red as it is far superior to the undyed versions?
What the hell is up with that? >_> All my ls could discuss the past two days is cobalt ore and red dye. To make the same unchanging set of gear. In red. Just because it's better, which shouldn't be the case. Even if you argue vanilla gear exists to soothe the souls of RPers or vanity clothiers, what the actual hell? I don't think it has so much to do with the piece of armour as it does the actual colour.
besides, there were different indications of what rank a piece of armour was. For example half robes in cotton didn't have the medallion that canvas robes did. Along with shades of colour it was easy to identify. Perhaps we were asking for too much? I would have accepted a wider range of untouched dyes to add to pre-existing and future armour sets.
Not a pile of wrongfully named all-purpose dyes that also change stats, leaving undyed pieces second rate.
I'd like to add my voice too, colour should be purely aesthetic, not alter stats in any way. Please, devs, make the appropriate roll back changes in 1.19a regarding stats of the coloured pieces of armours. Also, all dyes should apply to all materials.
@Mikita, you signature-picture is really gorgeous.![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Completely agree. Coloring is personal taste and shouldn't force stat changes.
I think the new dye system is cool and adds a neat way to customize gear outside of materia. Furthermore, many people will have multiple copies of the same gear dyed different colors for different classes, increasing consumption and the volume of items moving in the market. This increase in volume is a good thing for the economy and inflation.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.