One thing I'd like to disagree with demina is that I liked having different dyes for different materials. It offered absolutely NO CONFUSION. Now I am left wondering if all purpose is as all purpose as it claims to be. I liked that Alchemists made it. I do not, however, approve that colours are an indicator of how strong someone is or how strong their gear is. I thought we discussed this earlier that the colour indicator would be instead a name tag colour? I guess we got too over excited about this and it does indeed seem to be that Red does...actually mean gear colour.

It's absolutely ridiculous. It's also ridiculous that there's a class as well as a level restriction going from undyed to dyed. I think that indication of what your gear is should be restricted to the materials used to create it, not the dye used to paint it.

Isn't it also odd how certain dyes can only be discovered by certain gathering classes? How is that any different or accessible from a class creating dyes? That if I want to gather it myself, I need to level up 3 different gathering classes? At least before I could gather using botany for moss, and use my own alchemy to create the dyes. So to say that as a crafter I am suddenly lazy is a bit odd.

Over all, God. I can't even. A few people in my shell are all for this and at this point in time I cannot see /why./ Aesthetics only please.

Dying is even more confusing as ever as even an all purpose dye isn't actually all purpose, I am no longer able to procure and sell my own dyes and how the tables have turned, oho! Things are vague, colours are limiting who can wear what, and dyes are adjusting stats?

I wasn't aware uniqueness of class meant dressing everyone in fire engine red.