Results -9 to 0 of 377

Dev. Posts

Threaded View

  1. #11
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Fensfield View Post
    Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.

    So our developers throw their hands in the air cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?

    Well, aside from this whole 'paint it red cuz makes it hit harda' thing of course..
    Lol, than this is proof that the game was doomed to fail. Rather than trying to make the game work and adding more things to do, they simply simplify everything.

    :Edit: in before go play some other game type of responses.
    (1)
    Last edited by Lavani; 10-10-2011 at 03:52 AM.

Tags for this Thread