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  1. #141
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Exactly. That way when I see a guy wearing red haubergeon I don't think "Oh, that guy is playing Red" but "Oh, that guy is playing GLA."
    I figured the weapon the guy would be carrying would give it away.. So you basically want classes to have "artifact armor" which color is the deciding point as of now. As it is right now though, there's gonna be some rainbow colored individuals if they want to min-max certain stats.
    (3)

  2. #142
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Razor View Post
    I'm sorry, I wasn't aware /check was such a complex command that people stand around baffled as to what class a particular person is playing because of their attire.
    I haven't personally watched someone this tied up in other people's business and choices since watching a republican debate on CSPAN.
    (3)
    Last edited by Oscillate_Wildly; 10-08-2011 at 05:05 AM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #143
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    Back to combos though... In fact, what if other colours of the Cobalt armour come out in purple or bright green and the only choice to match up strength-wise was to have one of each to compensate for what the matching piece didn't offer? It's what the mage gear does, so full mail should as well. I would love to see these lurid colour combos now. What's more jarring? Someone in pink or someone dressed in fire engine red, banana yellow boots and a lime green subligar, all due to colours = stats.
    No no no noo! MY EYES. THEY BURN.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  4. #144
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jinko View Post
    Why don't they make sense ? Red has always been part of the white mage AF, green is generally a darker colour more suitable to an elemental mage.

    Red plate would signify - agression, blue - calm.

    It doesn't have to be about one colour per job either, paladin could use blue, gold, silver, white, warrior could use green, red, brown and purple maybe.

    Black mage could use, Green, Black, Purple and Brown, white mage could have, white, red, yellow, grey.

    Each gear set could be based around a different colour for that level range.

    Part of me is against dyes adding stats at all anyway, I dont' think there is any need especially when we can customise stat via materia, I am for locking colours to class and jobs though.
    Why? D: I'm against wearing red, why would you want to restrict the choices of people's colour combos just because it's convenient to you and what you like? I have no problem if you yourself, as a gladiator, wanting to wear red. But why on earth would you restrict choice like that for no other reason than because you like it? They'd have to change all the NPC's, not just players.

    I'm sorry to say but there are a lot more people in this game, and on different servers, who would disagree vehemently with you. That is a choice you like, would you follow it yourself this minute and are you? Because if not, that's quite a waste of a post.

    Please don't.

    Besides, that's not even how it works right now. I mean...Thank GOD for that. You know....Gosh. Then you really are Red-guy. What's a gladiator other than the fact he must wear red? And why?
    (3)

  5. #145
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Betelgeuzah View Post
    Exactly. That way when I see a guy wearing red haubergeon I don't think "Oh, that guy is playing Red" but "Oh, that guy is playing GLA."
    Your trying WAY too hard to prove a point and looking like a fool for doing it.

    You say you need colour to differentiate classes? I mean really? Is that your only reason that you can possibly concieve to keep colour a class unique thing? Hell as it stands it doesn't even work that way multiple meele can wear "Red" gear. hell some of the newer stuff a Blacksmith can even wear.

    Can I say "Oh that guy is playing red" in this situation? Becuse a Marauder wearing "Red" is still quite different from a Gladiator wearing "red"

    Your grasping at straws without seemingly understanding the gripe itself. Making a green shirt DoL only doesn't mean you can tell what that person is at glance thats what the /check function is for, if your so inept that you can't tell what someone is by looking at them currently "With all the multicoloured items we have" there is something wrong with you.

    Restricting gear by colour serves 0 purpose other than to shoehorn people into wearing gear they might not find appealing especially when someone beside them is wearing the exact same suit in the colour they want, they just happened to roll the wrong job to wear that colour.

    I can see where people are going with the armour itself being class restricted but not the colours....come on man. Give us a real reason that the colours need to be restricted and maybe people would listen but as it stands there is no rhym nor reason behind it.

    Your explination of "That guy is playing red today!" falls flat because that still doesn't explain their class anymore than looking at their backside for a weapon does currently.

    *edit*

    Here is a perfect example.

    Hey look that guy is wearing a Felt Bliaut (Brown) So he must be a mage....of some sort. Oh hell I see he is wearing a Conjurer weapon he must be a conjurer!
    (6)
    Last edited by Jynx; 10-08-2011 at 05:20 AM.

  6. #146
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I agree here completely. The dyes should be purely for looks and not for stats. An armor's TYPE should be for stats and the attached MATERIA should be for stat increases.

    A Hempen Doublet Vest, slotted for one materia. (+24 Defense, +8 Gathering, +8 Craftsmanship)

    A Hempen Doublet Vest (Grey), slotted for one materia and gives an additional +3 Output.

    A Hempen Doublet Vest (Brown), slotted for one materia and gives an additional +3 M.Craft.


    I suggest using only the original, colorless item: Hempen Doublet Vest. Any materia added to the one slot gives the additional stat boost to the gear. If a player wants +3 Output then let them attach +3 Output materia. Adding any of the nine new universal dyes to the crafting recipe (or after) will give Hempen Doublet Vest (color) with no additional stat increases, the color being only for aesthetics. All colors released in 1.19 should be available to every piece of gear that can be dyed, with no additional stat increases.

    My opinion of why this happened in the first place...

    I think the problem is the development team trying to cater to two types of players: those who wanted to keep no-gear restrictions and those who wanted gear restrictions so that equipment = style of play (mages in robes, fighters in armor, etc). The devs in trying to appease both made the colorless stuff without restriction so that everyone could wear. The colored stuff was created with restriction so players know that a Hempen Doublet Vest (Grey) means it's for Disciple of Land only.

    I think this is poor implementation of a notion. It's possible to make some gear available to all players to wear without breaking the stats in the game. I still believe that mages should not be wearing plate armor but that's a different topic.

    Also, the color scheme that was created is not consistent. Red in Cobalt Plated Boots (Red) gives Accuracy. Red in Felt Hat (Red) gives Intelligence.

    Anyway, good topic. For once I agree with the crowd.
    (5)
    Last edited by Rubicon; 10-08-2011 at 05:53 AM. Reason: Lots more to say!!

  7. #147
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rubicon View Post
    I agree here completely. The dyes should be purely for looks, not for stats. Armor TYPE should be for stats and MATERIA for stat boosts.

    A colorless Hempen Doublet Vest gives no gathering stats but a HDV (Grey) does AND is slotted. Give the gathering stat to all Hempen Doublet Vests and let me attach materia for any additional stat. If it originally has Gathering +6 and I want to add more Gathering ok, or add Output, or Perception, etc.

    And the Hempen Doublet Vest should come in colorless, black, brown, blue, green, white, red, purple, and yellow. In later patches let us mix red and white for pink, yellow and red for orange.
    I completely agree, at the very least if they're going to add all the colours put them in hues. Colour combos should become more handsome and full the higher you get (Wool ,felt, velveteen) and more muted in lowered ones (Hempen, cotton) while still retaining some sort of hempen feel, likewise for wool.

    This shoehorning as Jynx puts it is still baffling and no one has offered up an explicit reason for its existence that isn't steeped so deeply in BS.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #148
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Oscillate_Wildly View Post
    Why? D: I'm against wearing red, why would you want to restrict the choices of people's colour combos just because it's convenient to you and what you like? I have no problem if you yourself, as a gladiator, wanting to wear red. But why on earth would you restrict choice like that for no other reason than because you like it? They'd have to change all the NPC's, not just players.

    I'm sorry to say but there are a lot more people in this game, and on different servers, who would disagree vehemently with you. That is a choice you like, would you follow it yourself this minute and are you? Because if not, that's quite a waste of a post.

    Please don't.

    Besides, that's not even how it works right now. I mean...Thank GOD for that. You know....Gosh. Then you really are Red-guy. What's a gladiator other than the fact he must wear red? And why?
    Well not to sound rude, I don't care what you want, Im more interested in what Yoshi-p has planned, because im sure he has something up his sleeve for when he adds job classes.

    Im past the stage of caring what whiny QQers think and I really hope Yoshi doesn't take too much notice of you guys.

    If you don't like wearing red don't, its quite simple.
    (0)

  9. #149
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I edited my post a bit but the sentiment is the same, just a bit more clear on the stat boosts.

    And I also agree with hues which solves the issues with the "gear should look like what it is made for" crowd. If a player sees a Hempen Doublet Vest (Blue) and a Velveteen Doublet Vest (Blue), the player should see that a lighter blue or faded blue is not the same as a vibrant blue and can spot the difference in the material type. Hues give players the choice of color at any level gear but also the feeling of progression as you go from lighter to more vibrant colors as the gear gets stronger.
    (1)

  10. #150
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jinko View Post
    Well not to sound rude, I don't care what you want, Im more interested in what Yoshi-p has planned, because im sure he has something up his sleeve for when he adds job classes.

    Im past the stage of caring what whiny QQers think and I really hope Yoshi doesn't take too much notice of you guys.

    If you don't like wearing red don't, its quite simple.
    I likewise feel the same sentiment for you, and consider you all just as crazy, whiny and hope Yoshi P (likewise) pays you no attention. I like how you say it's Yoshi P's idea or plan but does not even match what our Dye system looks like currently.
    It's funny how subjective the "QQer" term is and how cliche and boring it has become. So you don't agree, that's nice, instead of holding a conversation you play the Yoshi-P white knight card and truck off. It's a quick brush off that carries very little meaning anymore and is used by those who no longer have any wit, patience or drive to carry on a conversation. I'm sorry you feel that way, have a nice rest.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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