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  1. #1
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    Thanks! ^^

    I agree with having more colors...actually i sent them a BIG feedback yesterday regarding dyeing (that, for some reason the Word changed to "dying"...just too lame...and i only noticed this today ><)

    IMO this dyeing change was not only lame but also drastically damaged the game as a whole. For those curious, i asked these changes:

    -Each color being related to a class (like all red armor being "Requires: MRD").

    -Undyed gear being all classes.

    -All gear having required rank and all dyed gear required class (only one class...like red being "Requires MRD") and an extra effect in comparison to undyed version, like they do now.

    -Once the character reaches with ANY class to that gear required rank, the restriction changes to optimal rank. Just like Naylia suggested a while ago...an awesome idea to look the character as a whole instead of a set of separated classes. So, if your highest class is 30, all gear level 30 or under have optimal level while all gear 31+ have required level, keeping Yoshida's so wanted leveling up based on gear motivation.

    -Once both reuirements of the gear is fulfilled (both required class and level), the class requirement would change to favoring. This way, once you got access to that gear any of your class also will. However, if the class wearing it is not the favored one, the dyeing bonus effect would be cancelled, leaving the very same effect as if it was undyed to any class other than favored one, giving people that want an edge to the class by using the correct color having it AND giving those that want to use any color with any class what they want too.

    Also, just imagine that, as example, if you want a Cobalt Cuirass (Red) (would be "Requires: MRD" and "Required Level: 48") with another class then you would need to reach MRD 48 to fulfill both class and level requirements to change it to optimal/favor.

    In the end it's like Naylia said...like a milestone system that rewards who leveled the classes...once you reach MRD 50, this means all red gear would become "Favors: MRD", allowing you to use it with every single class...and what if pink was WVR color? If you want to wear a Cobalt Cuirass (Pink) then you better level your weaver up to lv48!

    Of course the original suggestion was WAY more detailed than this...but this explanation might be enough for you guys to understand the idea i think.
    (1)

  2. #2
    Player
    Rubicon's Avatar
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    Mar 2011
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    Gridania
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    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    Bay, that would make sense except the part about "easily differentiate stat differences by color of the gear" when red in one piece of gear means one stat, and red in another piece of gear means a totally different stat.
    (3)

  3. #3
    Player
    Rowe's Avatar
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    Aug 2011
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    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    It was a stupid thing to do as well as lazy! All purpose dye should be just that, every color should be applicable to all items. We have gone from an item having 3-5 color variants to having most of the new items having 2 and 3 at the very most.

    As a weaver I loved that I could make LS members gear and ask them their color preference. Now they simply get what they get. And Wtf is the point of associating a stat to a dye color when there is the materia system???? It pigeon-holes people into using the colored gear possessing the supposed "best" stat for a job and not their preferred color, it will be like FFXI all over again where level 75 players of a specific job all look like clones wearing all the exact same gear in each slot.

    When I read about the introduction of All Pupose dyes I thought we would be getting greater choice in color variation of gear, not drastically more limited choice!!!!! Hell I though we'd be able to dye NM and Raid drops, not that those are even desirable anymore now that materia system has obsoleted people's hard won items just 3 months after those items introduction.
    (7)
    Last edited by Rowe; 10-11-2011 at 09:50 PM.

  4. #4
    Player
    Jinko's Avatar
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rowe View Post
    It was a stupid thing to do as well as lazy! All purpose dye should be just that, every color should be applicable to all items. We have gone from an item having 3-5 color variants to having most of the new items having 2 and 3 at the very most.
    Explain how its lazy, you obviously don't realise the amount of extra work they had to put in to make different colours equal different stats, level restrictions and class restrictions.

    I really can't see them reversing this choice, if Yoshi wanted our opinion prior to making the change he would have made a poll and asked us.

    Lets not forget they aren't finished with the recipe changes so for all we know there could a lot more colour options planned for each type of armour.

    For example most gear types have 3 colour choices (including the undyed) 4 at best and there are up to 9 dyes they can use, which would/could give a maximum of 10 colour choices per armour type.

    Also, where is the pink all-purpose dye?
    Pink and red are the same dye.
    (0)
    Last edited by Jinko; 10-11-2011 at 09:58 PM.

  5. #5
    Player
    Rowe's Avatar
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    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Explain how its lazy, you obviously don't realise the amount of extra work they had to put in to make different colours equal different stats, level restrictions and class restrictions.

    I really can't see them reversing this choice, if Yoshi wanted our opinion prior to making the change he would have made a poll and asked us.

    Lets not forget they aren't finished with the recipe changes so for all we know there could a lot more colour options planned for each type of armour.

    For example most gear types have 3 colour choices (including the undyed) 4 at best and there are up to 9 dyes they can use, which would/could give a maximum of 10 colour choices per armour type.



    Pink and red are the same dye.
    Jinko you don't have a single like on any of your posts in this thread. Go away, you are wrong.
    (5)

  6. #6
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rowe View Post
    Jinko you don't have a single like on any of your posts in this thread. Go away, you are wrong.
    Oh really was I !!, seem Yoshi just said he wants 24 to 32 colours in the game by the time he is finished reworking the dye system. (told you the recipe changes were far from over)

    In other news, I couldn't give two F***s if people like my posts lol.
    (1)

  7. #7
    Player
    Fensfield's Avatar
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    Mar 2011
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    Gridania
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    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bayohne View Post
    The reason that different colored equipment now offer different stats was because when making the item-related adjustments, the team changed it so you can easily differentiate stat differences by the color of the gear.

    I understand that some people want dyes to just be an aesthetic-only option, and I'll be sure to pass that along to the dev. team along with other feedback.
    Great. I hope they perceive that this as an unwanted change as a result, but either way thank you for finally giving us an answer Bayohne, and for forwarding our concerns to the developers. A lot of us - myself included - feel very strongly that colour should be purely an aesthetic concern, and I hope threads with similar opinions in the other language forums are seeing just as much attention.


    Quote Originally Posted by Roaran View Post
    I think this is great, so long as there are more colors to choose from. If people care more about aesthetics than stats, they should have no problem sacrificing stats for aesthetics.
    The people who wan't both will never be satisfied so don't even bother.
    That being said, yes, it's certainly true that I would be more than happy to sacrifice stats for aesthetic reasons - even if I do feel your last jab is unfairly dismissive and a bit rude.

    However, to get back to the root of the thread, the real concern is not that the stats on certain items differ based on their colour. The real issue is that certain pieces of gear that are otherwise exactly the same are restricted to certain disciplines based on their colour.

    It's all well and good telling us that if we're so worried about how our characters look we shouldn't worry about the stats, but that does not apply when the gear in question has different class-locks on it to other pieces of gear of the same type for no other reason than it being a different colour. IE: Shepherd's Tunic vs Green Shepherd's Tunic.

    If nothing else, if you ask me, colour-based class-locking really, really needs to go.

    Well, that and we need back all the colour options we had before, whatever the stats may be. Cutting back the number of colours is just plain miserable.
    (9)
    Last edited by Fensfield; 10-11-2011 at 05:43 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's all well and good telling us that if we're so worried about how our characters look we shouldn't worry about the stats, but that does not apply when the gear in question has different class-locks on it to other pieces of gear purely because of its colour.

    If nothing else, if you ask me, colour-based class locking really, really needs to go.
    Definitely! Only major issue I have =)
    (3)

  9. #9
    Player
    Reabs's Avatar
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    Mar 2011
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    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The people who want both will never be satisfied so don't even bother.
    Actually I want both and I would be quite satisfied if they just made it so that all colored gear had the same stat boost (And if were going by wanting to use the default color they could just add a "clear" dye that would just add the stat boost to the base item). Not only would this make dyeing not pointless (In the eyes of those who care only about stats) but it would also make all dye'd stats equivalent so the people who care about color can choose which color they want and not have to worry that someone (Elitists) are going to tell them every five seconds that there not in optimal gear.
    (2)

  10. #10
    Player
    Estellios's Avatar
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    Ul'dah
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    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I don't think missing out on 4 Attack, 1 Accuracy, 2 Dex, and 3 Parry makes you completely gimp. Stats are in the several-hundreds now.
    (0)

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